City State Entertainment as producer for Camelot Unchained, and recently took a few thousand words to introduce himself to Kickstarter backers and CU fans via producer's letter. The update covers Rockwell's design history, introduction to the games industry, and recent migration to CSE's Virginia studios, in addition to a few developmental points regarding Camelot Unchained.
According to Rockwell, he is working to learn everything he can about the game and its community while simultaneously unrolling new task-tracking software and getting up to speed on what CU's team is doing. Current projects include updates to the internal patcher, further development of the game's networking system, polish on the engine's character importer, the creation of a brand-new race, and the synchronization of team animators and designers working on a variety of tasks.
Rockwell said he considers himself the member of the team that's there to help everyone get the job done, similar to a Battlefield sniper or League of Legends healer. He also included a bit of concept art as "a not-too-subtle hint of what [CSE's] modeler is working on right now," which you can see after the jump.