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Cut the Rope 2 severs ties this holiday season


ZeptoLab will launch a fully fledged sequel to its mobile hit Cut the Rope this holiday season, the developer announced today.

Cut the Rope star Om Nom has had a busy schedule over the last few years, following up his landmark 2010 debut with multiple expansions and appearances in the iOS and Android spinoff games Cut the Rope: Experiments and Cut the Rope: Time Travel. Collectively, the Cut the Rope games have been downloaded more than 400 million time worldwide. ZeptoLab adds that players have cut more than 60 billion ropes to date, and Om Nom has been fed more than 20 billion times. And yet, he still hungers.

ZeptoLab did not announce its target platforms for Cut the Rope 2, but iOS and Android seem like a safe bet.

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ZeptoLab to Launch Cut the Rope 2 this Holiday Season

ZeptoLab Reveals What's Next for Om Nom as its Games Surpass 400 Million Downloads

ZeptoLab®, the global entertainment company dedicated to the science of fun, today announced that it will release an entirely new game, Cut the Rope 2, this holiday season. The game will re-imagine the universe of Om Nom®, the iconic star of Cut the Rope, with new twists on classic gameplay, never-before-seen characters, interactive environments and a captivating story that will appeal to new players and existing fans alike. Cut the Rope 2 will expand the ZeptoLab portfolio while delivering new candy-filled adventures, physics-based levels and charming characters to an audience as hungry as Cut the Rope's beloved little green monster, Om Nom.

ZeptoLab also announced that its games have surpassed more than 400 million global downloads and reached 60 million active monthly users in the first half of 2013. Since the release of the original Cut the Rope in 2010, ZeptoLab has released top-of-the-chart hits Cut the Rope: Experiments, Cut the Rope: Time Travel and Pudding Monsters, as well as multiple level pack updates and special editions, spanning more than 875 levels and countless hours of gameplay fun. Cut the Rope players have cut more than 60 billion ropes at a whirlwind pace of 42,000 ropes per minute, feeding nearly 20 billion candies to the hungry Om Nom.

"We remain dedicated to our mission: examining the science of fun. That means building experiences that players love," said Misha Lyalin, ZeptoLab CEO. "Cut the Rope 2 is a massive step forward for the game. Amazing graphics, gameplay and characters drive a brand new experience that fans are going to love."

Earlier this year, ZeptoLab released a sequel to the original Cut the Rope called Cut the Rope: Time Travel. The game received stellar reviews after launching in April 2013 and has already reached more than 20 million downloads. The release of Cut the Rope 2 will deliver an entirely new, next level of fun for all of Om Nom's fans when it launches worldwide this winter.

With Cut the Rope 2, ZeptoLab will also expand its content offerings through an entirely new season of its award-winning webisode series, "Om Nom Stories." The series, which is currently in its second season, took home the iKids Award for Best Web/App Series in 2013. The webisodes have also begun to air on major TV networks across the globe and have more than 85 million views on YouTube alone.

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