Steam controller, and offers up an insightful set of impressions regarding the precision and performance of its unique dual-trackpad setup.
Refenes first tested out Valve's controller with his studio's hyper-difficult platformer Super Meat Boy. "The configuration they had set up was simple enough," he explains. "The left circle pad acted as the directional buttons, the right acted as a big giant jump button. The big problem with touch pads / touch screens is you never know when you are actually over a button or pressing it. Valve has tried to rectify this by having some adjustable haptic feedback fire when you press one of the circle pads. Throughout my play session the haptic feedback helped with the problem, but wasn't enough to solve it."
Despite reporting issues with the prototype controller, Refenes notes that he was still able to pull off some of the game's more demanding techniques. "The button configuration worked fine for SMB," he writes. "I was able to get to the Salt factory no problem. I was able to sequence break C.H.A.D. by getting the keys before he could do his attacks. I was even able to do the bandaid the super fast way in the second level of the hospital shown here."