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EQ Next Landmark's first dev highlights harvesting, inventory

EQ Next Landmark's first dev highlights harvesting, inventory

With EverQuest Next Landmark's focus on building, it's not surprising that the first dev diary would focus on gathering those materials needed for building up the world. In the video diary, Senior Producer Terry Michaels and Creative Director Jeff Butler reveal that over 50 different resources have already been defined in the game, such as gems, wood, and metals. Each resource type has five tiers; the higher the tier, the deeper in the world it will be found. Players will harvest these metals, gems, and wood to make better tools that will in turn harvest better resources.

But resources are not the only thing players can find while exploring -- crafting recipes and objects that players can keep or break down into materials will also be discovered throughout Landmark. And of course, with players gathering so much, there needs to be a place to put it all. Butler and Michaels also talked about the three types of inventory space in game (personal, claim, and a vault) and noted that players can access anything put in a vault from any other vault, whereas items stored in chests at their claim are only accessible at the claim. All three inventories, however, can be expanded through play. You can check the full video clip after the cut.