Oculus Rift model for consumers, despite previous reports to the contrary. "We will be delivering a single Oculus Rift which is a tether to multiple different devices," Iribe told Engadget, "and now we're looking to also support tethering to a mobile device."
The report that a lighter version of the Oculus Rift would be made available specifically for Android devices came from a Gamesbeat piece where Iribe was misquoted.
In his interview with Engadget, Iribe went on to say he is hopeful that Oculus Rift will not require the more modern Kepler GPU chip set on Android. "I don't think it's going to require that full Kepler capability. I think we'll be able to deliver on an even earlier chip set than that. I think people will be pretty surprised with what set of devices we're able to make this work on. We are focused on just a few right now, basically just to stay focused so that we can deliver a great experience on a couple devices first. Then over time we'll have that span out."
Developers have yet to receive Android development kits, Iribe added. "It's coming soon," he said, but Oculus VR is "not ready to release a date." The retail version of Oculus Rift is tentatively slated to launch sometime next year.