Mehdi jumps into a feed of activity from his friends, and illustrates how less-than-friends might opt to just follow you, Twitter-style, instead. When Whitten asks for it, the console displays his Gamertag and Achievements, which are now presented in a manner befitting of their popularity and integration with the Xbox brand: just pages and pages of things that have been successfully shot, stomped and saved in games.
The Kinect also knows who's holding the controller, so even I can take the wheel and order the Xbox One to record some footage mid-Forza. I have never met this Kinect in my life, but it listens to me, non-American accent and all.
We jump out of Forza Motorsport 5, which swiftly shrinks to a large, prominent tile on the system's home menu. It's a dynamic window into the game, still running like the motor in my simulated McClaren. Forza 5 pauses automatically when you hit the Xbox button (the "guide" overlay is gone now), but Microsoft leaves that protocol up to the developer, despite suggesting "good practices" for what should happen when you head Home.
From here, we access the "Upload" app, which is situated in a row of four square tiles beneath Forza's window. These can be applications or games, whether they're for media content or system features, and the list will populate based on what you've opened most recently. Your profile information is to the left, while "Snap" (more on this later) and "My Collection" are stacked on the right, completing a fat "U" of app tiles cradling the active game's window. This dashboard is much easier to read than the ad-riddled app quilt covering the Xbox 360.
You start Upload by saying "Xbox, Upload" - even from within Forza 5
- or you launch it by jumping out to the Home screen and selecting it with the controller. From here we gain access to the One's DVR, pulling out the footage I requested to be saved – though you can also cycle through a buffer of recent play. The clip can be edited lightly and paired with various style wrappers, or matched with footage of your witty commentary, care of Kinect. Just be sure to clean up your living room before, lest you end up on a Tumblr dedicated to shoddy Kinect living rooms. (Is someone on that yet?)
Once satisfied, you package your video for cloud consumption and sharing – it'll encode and upload while you return to gaming, as long as you don't explicitly shut down the app. Programs are automatically closed when they're pushed out of the running queue (which goes up to 6, Whitten says), but the operating system is designed to keep you from worrying about closing programs and other housekeeping. You can do it manually if you want, which is nice if you're someone who closes his inactive iPhone apps because it's neater that way.
Snap is another bit of neatness in the Xbox One's OS, allowing you to pull up a vertical sliver of a second app and stick it alongside your primary program. Think of it as a second screen experience on the big ol' first screen (making SmartGlass ... the third screen?). Though it's probably most useful for snapping an Xbox-tailored app to sports television, there are plenty of gaming-centric pairings too. Microsoft says you could watch Star Trek: Into Darkness
on Xbox Video, for instance, while you wait for online matchmaking to get going in a shooter. (That pairing is particularly apt, because both feature magical respawning.)
Snap is initiated from the dashboard, but it can also be done by uttering "Xbox, snap" and the name of the program, which is resized before appearing seamlessly on the side. For once, I can see (hear?) myself using a voice command rather than backing out to the dashboard. And maybe I think it'll be fun to say "Xbox, snap this" and "snap that." Maybe I want there to be an official Snapple app to snap so I can utter the most ridiculous thing anyone has ever uttered in their living room.
You can't run two active games alongside each other, however, because the OS gives priority to the likes of Forza
, Dead Rising 3
and Need for Speed: Rivals
, Whitten says. As he says it, I recall the big window looking onto Forza 5
, still sitting there in the middle of the home screen. Between your recent queue and Pins, which are assembled to the left of the home tab, games are not buried here, as you may have feared.
You may also have worried that, at some point today, you would have to read about Skype for Xbox One on video game site Joystiq. Luckily, I got to check out this cool new Xbox One game called ... Sk ... Skyperim
is a game in which you call a lifelike Microsoft man's house for the purposes of a press demo. The camera subtly follows him as he moves around in 1080p clarity, keeping him in the frame throughout the chat as he goes through his elaborate NPC animations. You get extra points for tracking his skeleton, and ... okay, so this is about Skype, but it leapt out as one of the most cleanly implemented, most accessible features on the system. I can see myself video-calling my mom on this thing, even though she's more of a PlayStation person.