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Star Citizen passes $28 million, 300K backers

Jef Reahard

It wasn't very long ago that Star Citizen eclipsed the unheard of (at the time) $10 million crowdfunding mark. Less than six months later, Cloud Imperium's sci-fi space sim sandbox has nearly tripled that figure with a whopping $28 million-plus in funding and over 300,000 individual backers.

CIG chairman Chris Roberts marked the latest milestone with a new installment of his traditional producer's letter. In it, he announced a new starter ship (the Mustang) and a bit of a change in the way further stretch goals will be handled.
We are constantly asked where the additional money goes. Surely new mocap hardware or a new starship design doesn't cost a million dollars. The answer is that the stretch goals are an example: One big thing we will be doing with some of the money. Every additional million means that we're hiring additional artists and programmers, equipping the team with better development tools and increasing the size of the talented outsource groups being trusted with aspects of Star Citizen's development. It means more actors and time for mocap studios, more reference for designers, greater variety in game characters, more options in clothing and armor and a large array of ship items and weapons.

Every dollar improves the project. That isn't as sexy as spending large amounts of money on impressive, headline-grabbing stretch goals... but it means a significantly better game in the end. So, for the next several stretch goals, we're going to leave you with the knowledge that the money goes to improving all aspects of Star Citizen's development. Instead of specifying some new development goal, we're going to add a new ship to the game as a reward.

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