Latest in Gaming

Image credit:

Warlords of Draenor: Why more diversity will be better for the expansion

Matthew Rossi

One of the things we've only seen so far with Warlords of Draenor are the heads of the largest and most important orcish clans, clans like the Frostwolves, the Warsong, the Blackrock, the Bleeding Hollow and Shadowmoon Clan which were led by the most famous orc historical figures. It makes sense that we've seen them, of course - they're the big names, after all. Grom Hellscream, Durotan, Blackhand, Ner'zhul, Kargath Bladefist, Kilrogg Deadeye and Gul'dan are extremely famous, and it makes sense that they be featured.

But they're not the only orc clans, nor the only clan leaders, and if we just focus on them we're missing out on the potential of the lesser known clans. Clans like the Thunderlord, the Bladewind, the Rageroar and others, which were wiped out or otherwise not as important but which can rise to prominence in this new Iron Horde. Why should they concern us? Well, several reasons.

  • They give us a chance to see a less monolithic side to the Iron Horde. Orc society was based entirely around the clan - it's about time we get to see this. Show us some clans. Give us a chance to observe how one goes about welding a nation out of them without the use of demonic magic and coercion.
  • There's been a lot of discussion about the lack of representation of female characters in Warlords of Draenor. Since we can't just gender flip established lore figures, these lesser known clans provide a perfect opportunity to establish new characters and have them rise to prominence through their actions in the story. The Rageroar, for instance, are barely known - their only real appearance was in Cataclysm. We have no idea who their leader was back on Draenor - therefore, there's no good reason for it not to be a woman.
  • Some of these clans defied the Old Horde of Ner'zhul and then Gul'dan. They could well defy this new Iron Horde as well, and it's simply better and more believable if we get to see some orcs preferring to keep to their older clan based way of life and rejecting new siege technology and all that the Iron Horde brings as being simply not orcish enough.
Let's talk about it in more detail. How do we make use of the clans?

Introducing more variety

First off, this is all conjecture - I don't know what the story of Warlords of Draenor is going to be. We'll be ranging across a large and varied continent, with hundreds of new quests telling the story. It's possible all of this has already been written out, but let us run with the idea anyway. What good are the smaller clans to the narrative of the Iron Horde?

For starters, they give us a chance to portray orcs with more subtlety and depth. After Mists of Pandaria, orcs have kind of an image problem - the vast majority of Garrosh Hellscream's loyal forces were orcs, after all, and the Horde rebels were primarily tauren, trolls and the other factions. As a result, even if there were orc players opposing Garrosh it was hard to see orc feet on the ground fighting him, and thus, orcs appear to be a singular group with figures like Zaela, Nazgrim and Malkorok supporting the Warchief. There's not a lot of establish orcish dissent - Thrall, Eitrigg and Saurfang opposed Garrosh, yes, but their roles were small in the overall storyline.

It's not a good idea to repeat that mistake. Yes, Horde players will be opposing the Iron Horde. But there need to be those orcs native to Draenor who oppose it as well, whether out of simple insularity, a desire to maintain their established ways of life, or a flat out disdain for or disagreement with the Iron Horde and its goals. Clans like the Bladewind stood up to Ner'zhul and later Gul'dan when they were working to forge the Old Horde at Kil'jaeden's behest - why should they follow the Iron Horde? The rise of the Iron Horde seems to be fairly swift, but if it is to be credible there has to be some opposition when we get there.

How the game can better represent its players

There need to be more women characters because a lot of women play World of Warcraft, and the game needs to reflect them. They're a big part of why it's as popular and widespread as it is. The Mists of Pandaria approach to women, simply having them without calling much attention to it, seems to me to be the one to take. The diversity of orcish clan life is tailor made for this approach. You can't easily replace figures like Ner'zhul or Grom as the head of their respective clans - we know who should be there. But in addition to having prominent women in these clans (more figures like Draka of the Frostwolves for all clans) clans like the Thunderlord present a golden opportunity to show orc women in positions of authority. Fenris and Garm Wolfbrother were defiant and willful leaders. It's very plausible that Garrosh may have been forced to remove them and replaced them with someone more ambitious - he's done it before. A sister or cousin could easily rise to power, especially since Garrosh seems far less concerned with gender than the older generation of orcs he's trying to work with to forge this Iron Horde.

Similarly, clans like the Rageroar and Dark Scar were invented for other games and either entirely wiped out before those games started or never seen before or since - they're literally blank slates to be shaped into whatever would suit the story of Warlords. A series of quests about the Dark Scar clan and the origins of Serathil could easily lead to the establishing of a new clan leader, and there's no reason it can't be a woman. Seeing more women in the ranks of the Iron Horde and more women in clans opposed to the Iron Horde makes sense, because the Iron Horde itself is a huge change and a massive shake-up to the traditional orcish way of life - some women would of course want to take advantage of this, and others would want to maintain the life they've always known.

To use an example from the lore, Griselda Blackhand is a character who was ambitious and constrained by her family and way of life - aged to adulthood by demonic sorcery and trained to fight, then denied the chance to drink the Blood of Mannoroth or do any actual fighting, she rebelled against her father and joined a band of renegade ogres led by Turok. Her father had her killed for this. What happens to Griselda in the new order of things? She doubtlessly ages normally - does her father prevent her from being trained, this time? Does she still rebel? This is a character who really didn't get the development she needed last time - now, everything could change for her. And she's not the only orcish woman who might see in the Iron Horde a new path for her traditionalist, custom-bound people.

In the end, these interests dovetail. To show the orcs as more than just a one-dimensional army of conquest (that element should be present, surely) we need to see some of the clans we haven't yet, and we need to see more women doing things - fighting for the Iron Horde, fighting against it, seeking to avoid it, profit from it, or dealing with the consequences of it.

From around the web

ear iconeye icontext filevr