Elite: Dangerous video dev diary is tailor-made for your viewing pleasure.
Art director Chris Gregory does the voice-over honors, and he's got a lot to say about taking game assets from the concept stage to the building stage. He also explains how the dev team added animations to its static designs and came up with the previously released capital ship video, which helped both artists and game designers to get a clearer picture of their concepts in action.
Gregory also shows off Elite's virtual cockpit functionality, complete with jostling cockpits and fluid, natural camera movements that suggest those of a real pilot. See for yourself after the cut.