When my brothers and I unwrapped a Nintendo 64 bundled with Starfox 64 and a Rumble Pak later that year for Christmas, I was still indifferent toward the Pak. I just wanted to play the game! After watching my brother hook it up to the basement TV and waiting my turn, I promptly flew into a skyscraper in an effort to dodge an enemy's attack. The controller roared to life in my hands and I jumped, totally taken off guard by the real-life implications of my virtually botched flight plan.
Nowadays, using a controller with its rumble feature turned off just feels weird to me, like the experience is dead in my hands. Child Me figured the Rumble Pak would, at best, be an addition to a game or two like the NES Zapper or Power Pad were. Now that it's a standard feature and has even crept into the Xbox One's triggers, I'm glad to admit that I was totally wrong about the concept.
And that's what this installment of Stiq Figures is all about - we're all fairly educated about this industry since we love it so much, but I'm pretty sure none of us can see the future. What gaming trends have you made total miscalls on? Is there a concept or gameplay mechanic you rolled your eyes at initially, then realized it had spread elsewhere just a year or two later? Share the successes that surprised you in the comments, right after you check this week's hardware sales in Japan!