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Papers, Please dev split on how to handle PS Vita port

David Hinkle, @davehinkle
February 24, 2014
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Lucas Pope, creator of border-crossing management game Papers, Please, has expressed interest in a PS Vita port, but is unsure if he should handle the port himself or hand it over to a third-party studio.

"Up until now, I've been the only guy who's ever touched the source code or anything related to the game. And that's just kind of a control issue," Pope told VG247. "For a Vita version, I'm 50 percent I want to do it myself and 50 percent I should just hand it off to somebody who knows what they're doing and can take it over for me." Last year, Sony formed a third-party production division whose chief responsibility is facilitating ports.

"I do want to do a Vita version, but the thing is there's a lot of kind of interesting UI challenges to make it work well on Vita: much smaller screen, much smaller hit targets. So that kind of stuff interests me to try to figure out how to make it work well on Vita," Pope said. "So that's the part of me that wants to be really involved in the port, but the other part is like, 'I got to do something else, I got to move onto something else' so I haven't really decided what to do there."

In Papers, Please, players assume the role of an immigration worker checking passports at a border checkpoint for the fictional communist country of Arstotzka. Papers, Please made its debut last year on PC and Mac; a Linux port launched earlier this month.
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