As a Genesis kid I spent a lot of time jealous of the RPGs my SNES-owning friends were receiving, but Shadowrun
's apt recreation of Jordan Weisman's cyberpunk pen and paper game went a long way toward changing that. Granted, it was far from perfect and in hindsight lacked a lot of polish, but it had atmosphere in spades and was utterly unlike the high fantasy epics so typical of the genre. – Earnest CavalliEcco the Dolphin
Surreal, beautiful, haunting, and really frickin' hard, Ecco the Dolphin
made the impossible possible by turning a dolphin – a dolphin! – into a total freaking badass. On his quest to rescue his friends, this powerful porpoise travels through time, fends off giant octopi, fights sharks in the open ocean and eventually travels through an alien spaceship before blasting the queen extraterrestrial apart using his sonar. Damn! – Sam PrellM.U.S.H.A.
The Sega Genesis was a haven for hardcore shoot-'em-ups, and M.U.S.H.A.
led the charge with screen-filling enemy swarms, imposing bosses, and an arsenal of explosive player weaponry. Hardware-pushing bravado aside, it also had a keen sense of pacing, challenging players with new enemy types and inventive level design throughout. M.U.S.H.A.
set a high standard for shoot-'em-ups in the 16-bit era, and its utterly ridiculous
asking price on eBay (you're looking to pay $100 minimum for a genuine copy...and that's without
a box or manual) is a testament to its legacy. – Danny CowanToeJam & Earl
A great couch-co-op game with unforgettable enemies like crazy dentists, nerd herds, and chickens. It even had Santa Claus! Thanks to randomly-generated levels, finding all the pieces of ToeJam and Earl's spaceship so they could make it back to Funkotron was sometimes literally impossible, but trying was always a blast. Plus, who can deny that ToeJam & Earl
were the true masters of funk? No-one, that's who. – Susan ArendtPhantasy Star 2
Before the Phantasy Star series became synonymous with MMOs, Phantasy Star 2
was one of the great RPGs of the 16-bit era. The large, animated characters were more engaging than the minimalistic fare seen in games like Final Fantasy. The music was poppy and wonderful, and the adventure – which spanned two entire planets – was huge. – Richard Mitchell
[Images: Wallpaper Panda, Sega, Seismic]