There are four types of ships from which players can choose when they step into a match. Destroyers are smaller and faster with torpedoes, battleships are hulking gun platforms, and cruisers are straddling the line between the two. Then there are carriers (which we did not get to see) that eschew big guns for a squadron of planes to send out. Unfortunately, submarines aren't part of the mix, as the team decided that they wouldn't be fun for this type of game.
Each ship is as historically accurate in its looks and is hideously detailed, with up to 500 parts and 270,000 polygons. This detail comes into play when ships are damaged in certain sections, disabling features and abilities. The team is planning on launching with around 75 ships between the starting nations of the United States and Japan.
Even at this stage of development, World of Warships looks absolutely incredible. The water is spot-on, with the ships slowly bobbing up and down in it. When the main batteries fired, you could see a sonic blast and the white foam of disturbed water underneath them. Once several ships got into the fray, the screen lit up in a visual ballet of death that looked like an action scene straight out of a World War II film.
World of Warships will "hopefully" be in closed beta by the end of this year.