Nintendo 3DS review (2014): a good reason to give 3D another shot

Nintendo's original 3D handheld launched in 2011 and three years is a seriously long time in tech -- especially for Nintendo. Fortunately, it's been a hit -- over 44 million units sold so far -- following a tradition of handheld console leadership that started way back with the original Game Boy. (And if you've seen Nintendo's recent depressing earnings reports, you know that handhelds are why Mario is still able to even make ends meet.)

So here's not one, but two hardware refreshes. Yep, two models, one bigger than the other (sound familiar?), both of which arrive with new buttons, a second (gasp!) analog stick and some new 3D screen assistance that means I now willingly switch on the 3D effect while playing games. Whoa. For now, it's launched in Japan and parts of Asia, and it's also coming soon to Australia and New Zealand. I'd bet the cost of a new 3DS that it'll make its way to the rest of the world at some point; it's just a matter of when. This is the New 3DS and New 3DS LL, and if you already have an older model, you'll probably want to consider an upgrade.

The controls

Both of the handhelds have new buttons and new controls, and they're all changes for the better. Nintendo's added secondary trigger keys (ZL and ZR, respectively), both of which lie on the inside edge of the primary L and R trigger buttons. The new triggers are about half the size, but they should open up more sophisticated control settings for games, if makers are willing to configure for the two new consoles. (Ah, there's that caveat.) The start and select buttons on the 3DSes are now underneath the colored action buttons, with a single Home button underneath the secondary touchscreen display. It looks classier and more streamlined than the row of relatively chintzy-looking buttons (Home, Select and Start) on the original 3DS XL.

Importantly, then, there's that new analog nub. I'm not going to call it an analog stick, because it's most certainly a nub, inspired by the yellow-hued protrusion found on the GameCube's controller (RIP), but it's not quite as handy. I'm not completely sold on its ability to do anything dynamic (say in Smash Bros., where you can unleash those all-important knockouts), but it does work. Better still, it's a more than capable camera control in (compatible!) games like Monster Hunter 4G and should, importantly, take the weight off assigning excessively fiddly button combinations to offer similar functions. Nintendo appears to be trying to ensure it's compatible with any game that's used that peripheral curio, the Circle Pad Pro, although that doesn't quite work the other way around. The aforementioned Nintendo beat-em-up isn't compatible with the Circle Pad Pro, so if you want a second stick, you're gonna have to pay up for one of these new 3DSes.

The screen

For me, it's the changes Nintendo has made to the 3D screen (or at least how it works) that make these new consoles a substantial improvement over their predecessors. In case you've forgotten (or you keep the 3D mode turned off like I typically did), there was only a very narrow sweet spot for playing games in pop-up 3D. Tilt your head a little, lean back too far or (heaven forbid) try some gyroscopic controls and it disappears, the Magic Eye effect broken. This time, Nintendo's new "super-stable 3D" monitors where your head is (there's even a twee little animated head when you first set up the function that tracks your movement). Nintendo added an infrared LED, nestled next to the front-facing camera, to help track in less than ideal lighting.

Thanks to this, there's no longer any weird, flickering double image -- at least it's a rare occurrence when playing. All told, there's no shuttering and the 3D is simply much more comfortable and feels less rigid. I get less tired; I don't get headaches with this one. My theory is that because you've now got some wiggle room while you play on the new machine, your eyes (or brain, I'm no doctor) can relax into it. The screens are otherwise similarly bright... and similarly low-res compared to your smartphone.

The rest

With the New 3DS LL, the black model has a slight granite sparkle on the interior, something not found on the older 3DS XL, while the New 3DS we tested had a nice matte white finish, with SNES-themed colored input buttons. It's a nice touch and combined with the optional, customizable plates, it pushes the smaller model into the lead, at least aesthetically. Unfortunately, the bigger model (and yes, I still otherwise swear by that larger screen), doesn't get the chance to dress up.

For the New 3DS, covers cost between 1,000 and 3,000 yen ($9-$30), with the top price getting you a fancy Pokémon fabric casing and other luxurious options, like metallic and even wood finishes. The panels are attached by screws and you'll also need a screwdriver to access the removable battery and the microSD card slot. Given the curious way Nintendo deals with SD storage for the 3DS (you can only use one card on one machine), it makes sense to have it here. You're unlikely to have to unscrew the panel once you've upgraded from the default 4GB card that comes inside the device.

Speaking of what's inside, Nintendo swapped out the processors for something a little more powerful, resulting in visibly faster loading times. Our own test, where I loaded up Super Smash Bros. from a cartridge, speaks volumes. The New 3DS LL got me to the title screen in 15 seconds, with the New 3DS trailing in 18; last year's 3DS XL, meanwhile, took a criminal 34 seconds. It seems the game itself is pretty processor-intensive, because bouncing back to the home screen on the old 3DS XL often took the system about five seconds to react. For the new models, it's a less-noticeable couple of seconds. (In fact, Japanese site 4gamers recorded all four model's attempts to load games, as well as other things. The original 3DS did even worse.)

When it comes to power, our testing so far nets a power-drain pretty similar to 2012's 3DS XL: Full-tilt mode (full brightness, 3D mode, roughly an hour of online gaming) will sap the new 3DS LL's battery in around four hours. When I went more sparingly with the brightness and switched on the power-saving mode, I squeezed out close to nine hours of playtime. Switch to simpler original DS games and you'll see even better mileage.


This may be new hardware, but it's the same software running inside the clamshell portable. Nintendo was sharp enough to bring a recent update to all its 3DS models, adding customizable home screen themes and generally tidying up of the console's menus and options. Otherwise, not much has changed here. You can feel the benefits of a hardier processor when shopping for games online and downloading them, but this is by no means a smartphone or a tablet. Try using the built-in browser, and generally despair. You'll have all the Street Pass sharing and game features found on other 3DSes (and explained in our original review). Buying games online has been sped up a little, but it's still pretty darn laborious. Again, the processor sped up nearly all tasks compared to the existing 3DS consoles -- on both the New 3DS and the New 3DS LL.


You've probably changed your phone at least once in the last three years, how about your 3DS? Now, a new DS is likely to be much cheaper, But is it necessary? Well, it depends on how much you game. Fortunately for Nintendo, gaming on its current portable continues to get better. Since our last 3DS review, we've now got multiple Zelda titles, Mario Kart 7, a new Pokémon title and a wealth of other incredible titles. (Fold in existing games as well as backward compatibility with the venerable DS and there's a lot of gaming to be done.)

My main reason for recommending the system right now, or at least when it launches in the US and Europe sometime next year, is that the 3D effect is no longer a chore: Things still pop out, but now it doesn't make my eyes sore. As I said at the start, I'm now willingly turning on the 3D effect with these new devices -- something I hardly ever did with either the original or the XL model. And isn't that effect half the point of a 3DS?