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Metal Gear Solid 5: Ground Zeroes gets permanent price cut

Konami announced a permanent price drop for Metal Gear Solid 5: Ground Zeroes this week, cutting the game's cost down to $19.99 on all platforms. Ground Zeroes is now priced at £19.99 and €19.99 in Europe as well. The game will reach Steam on December 18.

Acting as a prologue to Metal Gear Solid 5: The Phantom Pain and also set after the events of Metal Gear Solid: Peace Walker, Ground Zeroes took players through a rescue mission as series hero Snake. Ground Zeroes launched in March for $30, and according to our review was "also 30 bucks for one hell of a cliffhanger" as the game wound up "teasing more than it satisfies." The next proper entry in the series, Metal Gear Solid 5, will launch in 2015.

[Image: Konami]

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KONAMI announces £19.99/19.99 Euro price-point for console versions of
METAL GEAR SOLID V: GROUND ZEROES

Konami Digital Entertainment B.V. has announced a new £19.99/19.99 Euro price-point for all boxed console versions of its popular METAL GEAR SOLID V: GROUND ZEROES title, currently available on PlayStation®4, Xbox One, PlayStation®3 and Xbox 360.

As interest continues to escalate for the forthcoming METAL GEAR SOLID V: THE PHANTOM PAIN, the new price-point will allow users to practice their sneaking skills ahead of Hideo Kojima's next epic adventure. The events in METAL GEAR SOLID V: GROUND ZEROES dovetail directly into events in METAL GEAR SOLID V: THE PHANTOM PAIN. The acclaimed prologue acts as an entry experience and introduces key gameplay components that will be explored in the fifth, full METAL GEAR SOLID epic and as a bridge between the linearity of existing titles and the full open-world environments of METAL GEAR SOLID V: THE PHANTOM PAIN.

METAL GEAR SOLID V: GROUND ZEROES charts a rescue mission as users infiltrate a Cuban prison camp, and sets in motion a series of events that culminate in the stunning plotlines of METAL GEAR SOLID V: THE PHANTOM PAIN. GROUND ZEROES showcases key advances to the series made possible by its use of Kojima Productions' FOX Engine, with a large open environment, and missions where time of day and weather have a dynamic effect on the game and its missions. Players have total freedom of movement within the missions, choosing how they engage guards, the route they pick, and who they rescue. But all these decisions will play a major effect in stories still to come...