ArcheAge scrambles to fix disconnection issues after update

Eliot Lefebvre
E. Lefebvre|11.05.14

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ArcheAge scrambles to fix disconnection issues after update
You don't even want to know how the office-wide running-with-scissors initiative turned out.
ArcheAge launched a big update yesterday filled with exciting new features -- chiefly, new territories that players can capture, build castles upon, lay siege to, and so forth. At least, you would be able to do any of these things if you were one of the lucky few players capable of logging into the game, which has not been the case for a great many players since the update went live yesterday thanks to serious disconnection issues.

As of 7:45 a.m. EST this morning, the official Trion post on the subject says the studio has devised a new build to correct the issue, and the servers were brought down early this morning to apply the patch (they're back up now). However, that might not be enough to pacify the players who are agitating for a rollback under the perception that the update's new territory was claimed while significant portions of the playerbase were forced offline.

We'll have more on this situation as it develops.

[Thanks to everyone who sent this in! Our own AA players are in the same boat!]
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