A Square Enix rep weighed in on the issue to VideoGamer.com, stating that, "Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. Anything beyond 30fps for this version is gravy."
Microsoft Senior Director of Product Management Albert Penello told Gamertag Radio that the differences between the two versions were minor, and defended the Xbox One version by reminding listeners that we've only just begun the new generation of consoles. "Everybody wants to focus on, you know, there's a framerate thing going on in Tomb Raider, there is a resolution thing going on and okay, there's a lot of reasons why that could be true, but we're weeks in. We just shipped, it's a long generation."