World of Warcraft's tenth anniversary is this year, and with that milestone we've seen a lot of changes, additions, and growth -- the game now spans 90 levels (soon to be 100) and sprawls across the original two continents, Outland, Northrend, Pandaria and places like Deepholm. We'll be traveling to an alternate dimension soon. The game has auction houses, flying mounts, the Brawler's Guild, Proving Grounds, dungeons, raids, scenarios, transmogrification ... a lot has been changed and added over the years.
Yet there are some things WoW never did that I admit, I expected it to do before now. With the level 90 boost incoming, they added one I was wondering about (and which our own Adam Holisky basically predicted based on what other games were doing) but there are still features other games have had over the years that WoW doesn't. Some have seemed like real no-brainers, while others might just be based on my own weird ideas. None of these are things I necessary want or think are good ideas, they're just things I expected.
1 - User Generated Content
When I read up on Neverwinter's user generated content, I immediately found myself wondering why World of Warcraft hadn't taken a bite out of that. The Warcraft RTS was so infamous for player created maps that it spawned a whole sub-genre of games (if you play League of Legends now, that game wouldn't exist without the original Defense of the Ancients mod to Warcraft III) and yet, we've never really seen anything like that in WoW. I understand why Blizzard might want tight control over the game's story and content, but even something where players could submit generated content to be evaluated has never manifested, and I'm kind of astonished. To be honest, after Neverwinter announced its Foundry, I expected something like it for WoW, but I was wrong.