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Paradox Interactive to publish Obsidian's Pillars of Eternity


Obsidian Entertainment announced a partnership with Paradox Interactive to launch Pillars of Eternity. Paradox will handle the marketing and distribution of the PC game, which is slated to launch by this winter.

Formerly known as Project Eternity, the game earned $3.9 million on Kickstarter in October 2012. The game was originally expected to land this spring before suffering delays. Obsidian launched South Park: The Stick of Truth earlier this month, following Paradox's announcement of Hearts of Iron 4 and Norse mythology-inspired RPG Runemaster in January.
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Gallery: Pillars of Eternity | 4 Photos

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Obsidian Entertainment Announces Partnership with Paradox Interactive
Paradox to Support Obsidian's Upcoming Release of
Pillars of Eternity

SAN FRANCISCO - March 18, 2014 - Obsidian Entertainment, the developer of Fallout: New Vegas and South Park: The Stick of Truth, today announced that they are entering into a partnership with Paradox Interactive to launch their upcoming role-playing game (RPG), Pillars of Eternity.

Pillars of Eternity, an RPG inspired by classic titles such as Baldur's Gate, Icewind Dale, and Planescape: Torment, was funded via Kickstarter in late 2012, raising $4.5 million through both backer pledges on Kickstarter and Obsidian's own website. Feargus Urquhart, CEO of Obsidian Entertainment, stated that every dollar raised through the crowdfunding campaign will be spent solely on the game's development.

"This game would not have happened if not for the passion and generosity of our backers, and their faith in us to create the game they wanted," said Urquhart. "How we are developing Pillars of Eternity has not, and will not be, changed; we will deliver the game we promised to our backers, and we will deliver it this year. Having Paradox as a partner, with their expertise in independent games like Pillars of Eternity, lets us put all of our focus on making an incredible game."

Paradox will assume key marketing and distribution responsibilities for the title, which will support Obsidian by allowing them to concentrate entirely on development.

"When we signed this partnership we called it two independent players in the games industry supporting each other to stay independent by doing what we do best," said Fredrik Wester, CEO of Paradox Interactive. "The fans backing this game-many of us included-are looking forward to a classic RPG as envisioned by the designers at Obsidian, and that's exactly what they're going to get."

Obsidian and Paradox have published a Frequently Asked Questions (FAQ) page for Pillars of Eternity backers, including further details on the new partnership, and on backer rewards, which will remain unchanged. To view the FAQ, please visit

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