Project Morpheus VR headset, revealed during GDC 2014, will feature a 1080p display, according to Anton Mikhailov with Sony research and development. The headset will feature a 90 degree field of view, and it will also allow for a full 360 degrees of head tracking, even if the PlayStation Camera loses sight of the headset.
Mikhailov also discussed the spatial sound that Project Morpheus will employ. The headset will be able to simulate over 60 virtual speakers, and it will support custom headphones for those that want them. In fact, the headset itself will feature a headphone jack, and Mikhailov noted that wireless headphones will be supported as well.
Sony doesn't want players to experience VR all by their lonesome either, and Project Morpheus will be able to display the game world on the television. He said specifically that it will be a traditional view that players have come to expect in games, and not the double-windowed "binocular" view that has become common in recordings of VR games. Furthermore, the ability to display video on the television as well as in the headset will allow for asymmetrical gameplay. As an example, Mikhailov mentioned the possibility of on VR player fighting against friends who controlled monsters on the TV screen.