You'll have to bear with a bit of nostalgia here. Back when my vanilla guild was slowly working it's way through Naxxramas, being seen in Ironforge in full Tier 2, or even pieces of Tier 3, would always
get comments. And those comments were rarely about how good that gear was for DPS, or tanking, or whatever. They were about the look
. You looked
good in tier gear, because it was a unified set look with elements that matched across all pieces. Even the warriors who rarely if ever tanked wanted their Might, Wrath and Dreadnaught sets, and those sets were all
tank - this was the glory days of vanilla, when the idea of sets for each spec wasn't even a thing yet. The closest you got was the Ahn'Qiraj tier 2.5 sets, or the various offset pieces in BWL for roles other than healing/tanking for hybrid classes.
When the Dungeon Set upgrade
questline was introduced, even hardcore raiders wanted to do it - even if the gear wasn't better than they already had, it was better looking in many cases. Seen today, the textures look primitive and blocky because WoW
art assets have improved so much, and thus, the visual set (what we accept visually) has moved, but for the time it was a huge improvement.
What transmog has done, therefore, has harnessed this desire for visual improvement and made it at once even more dependent than ever on gear, and yet independent from strictly linear character progression. You'll wear the gear with the best stats you can get, of course. But if that gear happens to make you look like the Horde version of the ICP, you can simply choose to look like something else. The upshot of that something else needing to be in your possession means that you end up farming older content, looking for that one perfect drop - and thus, the divorce between appearance and performance actually extends
the life of that older content.
We see this in other games, of course - the MOBA genre (such as Blizzard's upcoming Heroes of the Storm)
uses new skins as a carrot, and other games have armor dyes and the like. Transmogrification has served as WoW
's way to offer 'new skins', skins the players themselves can combine from the literally thousands of options available in all those dungeons and raids designed over the years. We've even seen cosmetic items start to make their appearance on the Blizzard store
. (I think about buying the Jewel of the Firelord
once a week. Managed to resist so far.) This use of our desire to control and improve our appearance, and not just our power, is still in its infancy and we could see many improvements: allowing us to mog legendaries, removing the need to keep the items indefinitely, relaxing the need for items to be the same kind of mail or plate or cloth. But the results of the feature have been undeniable. A sizable portion of players want this level of customization, which doesn't in any way increase their character power.
It's a lesson Blizzard should take to heart when designing new features and redesigning things like character models. Players will spend hours tweaking how they look. Let them.