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Titanfall patch helps players escape, crushes bugs under robot boots

While Titanfall's online service has been pretty stable - barring some launch day hiccups - that doesn't mean that Respawn is done with tweaking the game experience. A server update has been applied to the game that fixes a handful of issues, as well as re-balances some of the gameplay.

For example, Cluster Missiles now do less damage against Evac Dropships, which is good news for anyone who loses more than a handful of games (see: us once, and us again) and needs to hitch a ride out of the game's hectic warzones. You can check out the full list of fixes and tweaks after the break.

[Image: EA]


Balancing adjustments and general changes

  • The damage indicator from Electric Smoke is now much more noticeable

  • Search Drones will now show up in Classic Modes of Angel City

  • Arc grenade/mine effects no longer draw on friendly Pilots and Titans

  • Lowered the point value of defensive actions in Hardpoint mode and CTF.

  • Increased the score limit in Attrition

  • Flag Return points reduced

  • Flag Carrier killed points reduced

  • Explosives detonated by Dead Man's Trigger are now slightly delayed

  • Explosives detonated by Dead Man's Trigger now play a warning sound before exploding

  • Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot

  • Slightly decreased the hip-fire accuracy of the Smart Pistol

  • Certain Burn Cards could be exploited to give multiple uses

  • Evac Dropships are now more responsive to Pilots entering them

  • Hacking a Mega Turret will now restore it's health to full

  • Cluster Missiles damage reduced against Evac Dropships


Bug Fixes

  • Titan could become stuck in the position he lands in

  • Auto-Titan wouldn't stand up until you embarked into it

  • Several rare server issues restarting the game in to the lobby

  • Pilot could end up out of bounds while rodeoing a Titan as it is destroyed

  • Pilot could warp through certain locations when jumping off a Titan

  • Rodeoing a Titan that has been doomed by your SMR could kill you

  • Players being able to enter some geometry in Smuggler's Cove

  • Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan

  • Minions in Attrition now continue to spawn until the Epilogue begins

  • Player couldn't hack a Mega Turret console

  • Server would sometimes error when leeching a Spectre

  • Hardpoints sometimes awarded defense score to players not near the hardpoint

  • Rare issue when ejecting from a Titan

  • Server would sometimes error after a match while returning to the lobby

  • Double XP burn card sometimes not being applied properly