"The PS Vita was where Sony's big Indie push was in 2013, so that's what they funded," Roll7's Simon Bennet told Joystiq about the game's debut as a Vita exclusive. "We are hyped about playing it on a Dualshock though, it really feels more tactile when going for more complicated tricks!"
OlliOlli made limited but impactful use of Vita's specific features, particularly the touch screen for navigation. According to Bennet, the transition from Vita to controllers has been smooth. He even teased a new feature. "There will be one major change which the fans will like. Touch Screen works just as well with controller input, so we see no major issues [in the transition.]"
Bennet's studio is not making these ports. BlitWorks, the crew behind numerous ports like the PS Vita version of Spelunky, is working on the PlayStation 4 and PS3 versions of OlliOlli. Devolver Digital, the publisher behind Hotline Miami, is working on the Steam version. Roll7 isn't resting on its laurels, though. The studio is still trying to fix a game-crashing bug that's affected the PS Vita version, and plans to patch in that fix with a larger update soon.
OlliOlli released on PS Vita in January and was warmly received by critics, receiving a 4-star review from Joystiq.