Molten Games lead producer Oksana Kubushyna has penned a lengthy requiem for the recently closed studio on her personal blog. Molten was working on a title called Blunderbuss when it unexpectedly lost its funding last month.
The post features a series of snapshots and videos detailing what it was like to work at the San Diego studio on a daily basis, and Kubushyna also says that the game itself was pretty far along. "It was a complete vertical slice with an installer, patcher, back-end platform (multiplayer, basic matchmaker, persistence, monitoring, telemetry), back-end administration tools, automated deployments, automated test framework, gameplay systems, UI, and of course content -- multiple champions and a beautiful map," she writes.
You can view the Blunderbuss cinematic demo after the cut.