This weekend, Blizzard has begun a new series of blogs revisiting old raid content. Penned by community manager Daxxari, the first installment of Re-visiting Heroism's Past takes a look at Molten Core. Daxxari's guide includes a list of bosses, their most interesting drops, the battle pets added in the more recent past, and other tips for relative beginners to the game.
Interesting to veteran players and game historians is the mouseover links in the post which provide tidbits of Molten Core history. Long-time players already know of the auction house shenanigans that occurred with Baron Geddon's Living Bomb, but it may be new information to discover that Molten Core nearly failed to make the final cut in World of Warcraft. According to the post, developers finished the dungeon in a single week, with Jeff Kaplan handling spawning and creature placement, Scott Mercer designing the bosses, Bob Fitch designing the loot, and Pat Nagle creating the Hydraxis questline. Molten Core was originally conceived as a single room where players would face Ragnaros. Everything else came much later.