I'd change it so when you kill the "boss" of a quest that takes you into a cave, fortress, castle, or whatever else, the mobs in that location no longer pick a fight with you. Wildstar does this and it's glorious. You don't have to clear your way in, kill the quest mob, then clear your way back out. Once you're in and finish the quest, the mobs let you leave without a fight because they witnessed the fact that you're a total badass.
How long would YOU survive in Azeroth? (How you got there is not important.)
I think I'd fare pretty well because I would never venture outside of a capital city. I'd get a job as someone's low-paid laborer, keep my head down, and generally be a huge coward.
If we factor in disease ... I'd likely succumb to Azerothian illnesses to which I have no immunity. Likewise, I'd wipe out all of Azeroth with the disease I carry, but to which our society has become immune. Everyone would die. Everyone.
What decision from Blizzard made you say "HELL NO!" only to then enjoy it and what decision made you cheer at first but then you started to dislike?
I go through this process every time they change raid sizes. It was particularly bad when 40-mans went down to 25. Maybe it doesn't quite fit the bill, however. I knew going down to 25 players in a raid would be better in the long run, but the prospect of telling 15+ people that they couldn't play with us anymore really sucked. That was a brutal, brutal transition period, but once it was done and we all had time to heal, we were better off.
Will the timeless isle still be accessible when the xpac hits?
I see no reason why they would remove the Timeless Isle. It should still be accessible, yes.
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