The world of Dragon Age: Inquisition is big. Really big. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to Inquisition. It's big enough, in fact, to fit all of Dragon Age: Origins and Dragon Age 2 into it several times over. As you might expect, it's crammed full of quests, fights, diversions and memorable moments, but there's also some stuff in there you might never find. It's not hidden, per se, there's just no great big quest arrow pointing at it, which is exactly how Creative Director Mike Laidlaw wanted it.
"In each level, I wanted there to be at least one cave, one dungeon, one something that no-one tells you to go to," he explained to me. He said that his design team had to "break some old habits" as they were creating the enormous open world that would become Inquisition. Dragon Age: Origins and Dragon Age 2 both made sure the player knew about every last thing they could possibly do, and Laidlaw wanted to make sure not everything was quite so obvious. It meant that there might be content in Inquisition that might never be seen, but it also meant that there was a point to exploring the game's stunning locations beyond just hitting the next point of interest on the map.