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PAX Prime 2014: Going on a deer hunt in H1Z1

h1z1

The time was just before dawn, with colors muted by the limited light. I silently roamed through fog banks, looking for a quarry in the woods and finding none. It was my first time playing H1Z1, and I had no other purpose than to find something living (or unliving) and end it with my hefty axe.

Suddenly I spotted it: the flash of a white tail as a deer sprinted away from me through the brush. I pressed down the sprint button and went after it, chewing through my stamina and cursing my lack of four legs or gasoline-powered wheels.

The deer led me on a grim chase through the mostly silent woodland. At one point, a wolf appeared out from behind a tree and sprinted after the doe as well, although it couldn't catch up and eventually became disheartened (or glitched out). Yes, I felt both gruesome and silly spending my moments at the demo booth trying to kill Bambi, but I needed to know if I would be able to survive in this environment.

One wrong move and I was upon the prey, bringing it down with a sickening thud. Continuing to hack away at the carcass with my axe found me rewarded with more crafting materials and a dented conscience. Stricken, I wandered away and roamed up a hill, only to encounter a strange solitary sign with a skull on it.

"That marks the border of the game," a nearby developer told me while another dev professed amazement that he had never seen such signs before. "If you go past here, you'll die," the first dev cautioned.

Maybe I deserve to die. If chopping through a tender critter is what it takes to survive in this new world, is that worth the cost? I put down the controls and walked away, innocent no longer.



Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!