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Project Cars targets 1080p on Xbox One, PS4

Visual fidelity has always been important to players, especially when the resolution between two versions of a game doesn't match. A class-action lawsuit was even filed over a multiplayer game that failed to live up to its promised resolution. With that in mind, racing fans will be happy to know that Project Cars is aiming for 1080p and 60 frames per second on PS4 and Xbox One. Slightly Mad Studios' Andy Tudor told Eurogamer that while recent Xbox One demos of the racer were "not quite 1080p at the moment," the developer is "still aiming to get there."

"Towards the end of the game you're always optimizing, and during development it's a rollercoaster. Sometimes you look at the game and think oh god, that's not working, that's not working. But other days you hit 60 fps, and it's awesome," Tudor said. He explained that the "physics underneath runs at 600 times a second," and that the developer calculates "the input you're doing on the controller 250 times per second." The racing sim will launch on the next-gen systems as well as PC on November 18, arriving in 2015 on SteamOS and Wii U.

[Image: Bandai Namco]