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Destiny State of Service: Week Three

This is State of Service, an ongoing review of the online service of a recently launched game. You can read our scored review of Destiny here.

Tuesday, September 30 | T-minus 9 days until final verdict
Current State of Service:
Good
Summary: Destiny servers have been largely stable, with a couple of hiccups. Bungie closed the "Loot Cave" exploit, though players have already flocked to a new one. An upcoming patch aims to improve the loot system.

Destiny's third week was mostly a smooth one, with only a few isolated server problems. Bungie noted sign-in issues across all platforms on Thursday, September 25, which were resolved quickly. Xbox 360 players ran into similar trouble on Monday, September 29, but these too were quickly rectified. The Joystiq staff encountered no outstanding complications at all last week. Meanwhile, Bungie states that it is still addressing outlying networking issues, reporting that "Bee," "Lion," or "Fly" error codes have been reduced by 50 percent over the last week.

Elsewhere in the galaxy, Bungie put an end to Destiny's infamous "Loot Cave." Undaunted, players immediately latched onto a different Loot Cave. Perhaps in response to the design problems that the Loot Cave represents, Bungie announced that patch 1.0.2 will significantly change the loot system. Namely, Purple Engrams will guarantee Legendary quality items, while Blue Engrams will guarantee Rare or better quality items.

If you encounter any connection problems while playing Destiny, let us know in the comments, or on the Joystiq Twitter or Facebook accounts. Use the hashtag "#sos" and specify your platform, please.

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