Advertisement

Mythic difficulty lockouts explained

For some folks, mythic raiding is causing a bit of a problem. Not that it is hard in any way, but rather that they don't understand the specifics of its lockout system as compared to LFR or Normal/Heroic raiding. This is understandable - with all the changes to raiding, it can be hard to keep track of how everything has changed. Rygarius has taken the time to explain the system, and to anybody who raided before Mists of Pandaria it should look pretty familiar.

Rygarius - Question about Mythic
I've seen some confusion over Mythic raiding lately and wanted to clarify.

Mythic difficulty's lockout works differently than the other raiding difficulties (Raid Finder, Normal, Heroic).

In Mythic difficulty, you are bound to the raid ID. This means if you join a Mythic raid, defeat the first boss (thereby binding you to that Mythic raid ID) and leave; you'll return to the same raid. If the raid continues on to defeat bosses 2, and 3 while you were gone, you will return to the raid with those bosses already defeated.

For that reason, it is important to stick together with the same group of people as much as possible for Mythic difficulty.

When joining a Mythic raid that's already in-progress, read the notification box that pops up carefully. It'll let you know how many bosses have already been defeated and ask for confirmation to be saved to that raid. If something's not adding up, you can refuse to be saved and be teleported out without being saved.


Yes, it's the old raid ID system. It's understandable that it might confuse folks used to the more flexible loot-locked system we have in Normal/Heroic - with those raids, if you leave after three bosses into a raid, you can come back on a fresh clear and kill stuff until you get to a boss you haven't looted yet and start getting loot again. With Mythic, you and everyone in the raid who kills the first boss are bound by the raid ID - the 20 players who killed that boss are basically in the exact same instance of said raid, and if two people step out on boss 6 and are replaced, and the raid continues on to kill all the bosses, that's their raid ID - if they formed a raid and zoned in after the clear, they would arrive in a cleared out instance.

It's clearly all part of the design to keep Mythic as something more akin to the old days of raiding, where server communities formed and fought for realm firsts. I admit, it's not a raid ID system that appeals to me anymore, but it's not complicated - it's the raid ID system that we've always had.