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Broken Age's second act slips to early 2015

S. Prell, @SamPrell
11.30.14
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Double Fine's Broken Age raised $3.3 million on Kickstarter back in 2012, but creator and studio founder Tim Schafer admitted last year that he wrote a game "so big that it would need even more money." Thus, Broken Age was split in twain, and the funds raised from sales of the first act helped fund the creation of the second act, which was due to arrive before year's end. Now, the release date for the conclusion of Broken Age has shifted to early 2015, according to producer Greg Rice.

"The goal now is to get all the finale work done so we can hit Alpha on all of Act 2 by the end of the year. That means, as you may have guessed based on recent updates and documentary episodes, the Act 2 ship that will deliver the complete adventure is now looking like it will be early next year," Rice wrote on the Double Fine forums. "The game is looking really good and the team is working super fast, but we just gotta give the game the time it needs to really deliver on everything we're hoping it will be."

Double Fine had to let go of 12 of its employees last week, when an unannounced project with an unnamed publisher fell through. Schafer told Gamasutra at the time that despite the setback in staffing, the development of Broken Age would not be impacted.
[Image: Double Fine]

Gallery: Broken Age | 7 Photos

Via: Polygon
Source: Double Fine
In this article: broken-age, delay, double-fine, mac, pc, Tim-Schafer
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