Video games aren't all about fancy graphics on HD televisions and high-end PCs. Back in the day, innovation relied partially on building better cabinets, ramps, buttons, joysticks and all manner of arcade-based hardware. This aspect of the industry hasn't disappeared -- the third-annual Alt.Ctrl.GDC exhibition at the Game Developers Conference is packed with outlandish new games that use wild, wacky and weird input methods.
We tried out a few of the games on display, such as Crank Tank, a two-person base-race game where each player controls a vehicle with a giant, wooden crank machine. There's also Hello, Operator!, which takes place at the helm of a refurbished telephone switchboard from the 1930s, and Please Stand By, a game that exists inside of a 1951 Capehart television, bunny-ear antennae and all.