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VR brings better motion capture to your video games

Cloudhead's VR mocap lets actors perform in a virtual game world.

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The problem with conventional motion capture is that you can't see the world you're supposed to be acting in. How do you get a feel for that epic fantasy landscape when you're staring at an empty room? Cloudhead Games has an idea. For its upcoming The Gallery: Call of the Starseed, it's using HTC's Vive virtual reality headset for motion capture, not just gameplay. The headset immerses actors in a scene while giving them more helpful teleprompting and visual cues. And when it's combined with a camera-free motion system like the Perception Neuron, you don't need a big, dedicated room -- performers can wander around a quiet corner of the office.

You probably won't see too many games (or movies) using this in the near future. Cloudhead already has the advantage of working on a VR game, and you'd likely need additional gear to make person-to-person interaction work. Still, this shows that VR can be just as useful for creating games as playing them -- here's hoping this is the start of a trend.

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