"We are excited to finally get modding to our PlayStation fans who have supported us for so long," the post reads. "Modding has been an important part of our games for over 10 years, and we hope to do even more in the coming year for all our players, regardless of platform."
However despite that ambiguity, when the remaster launches on October 28th it will run at native 4K resolution on the PlayStation 4 Pro -- just a bit ahead of the console's November 10th release date. If you're planning to roam the irradiated Commonwealth in Fallout 4 with all the benefits PS4 Pro offers, you're going to have to wait a bit. Bethesda teases that 4K rendering along with better lighting and graphics are planned for Fallout 4, but that those won't arrive until work is finished on Skyrim.
If you were hoping for dragon-replacing, flying My Little Ponies, it sounds like your luck's run out: Any mods can only use pre-existing assets from the games. Meaning, you can only make stuff with what's already available in the base game. It effectively neuters a vast majority of either game's more hilarious user creations like wrestler Macho Man Randy Savage replacing Fallout 4's towering Deathclaw enemies, among others.