Niantic tries to explain the Pokémon Go Fest problems

And that it wasn't all bad.

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Daniel Boczarski via Getty Images
Daniel Boczarski via Getty Images

On Saturday, Pokémon Go players from around the world gathered in Chicago's Grant Park for a promised special anniversary event, but as we now know, things didn't quite work out. As Niantic Labs explains it, the issues that tripped up Pokémon Go Fest were layered, starting with technical issues that caused the client to crash, before tweaks to the servers fixed that. Once the clients worked, network congestion and overloaded cell networks held up players from connecting and staying connected.

None of those explanations are particularly surprising. However, Niantic says that once it expanded the available play area, through late Saturday and early Sunday, players in the downtown area caught more than 7.7 million Pokémon, 440,000 Legendary Pokémon and participated in more than 69,000 raid battles. Worldwide, players caught more than 500 million Pokémon and 1.9 million Legendary Pokémon in the same period.

The company isn't announcing any other benefits for attendees beyond what it promised on Sunday, but it did reveal the schedule for Legendary Pokémon availability over the next few weeks:

  • Articuno (Team Mystic) released on Saturday, July 22 and available through Monday, July 31.
  • Moltres (Team Valor) to be released on Monday, July 31 and available through Monday, August 7.
  • Zapdos (Team Instinct) to be released on Monday, August 7 and available through Monday, August 14.
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