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Samsung's HMD Odyssey proves image quality is worth the cost

The latest Windows Mixed Reality headset isn't cheap, but its gorgeous display could be worth it.

Earlier today, Microsoft and Samsung announced the latest Windows Mixed Reality headset: the Samsung HMD Odyssey. At $499, it's certainly one of the pricier options out of all the Windows Mixed Reality headsets so far. And for good reason. Not only does it come with integrated AKG headphones -- which is very similar to the Rift's design -- it has absolutely stunning image quality.

The HMD Odyssey is equipped with dual 3.5-inch AMOLED displays, each of which have a 1,440 x 1,600 resolution with a refresh rate of 90 to 60 hertz. The result is a brilliantly sharp and crisp virtual environment -- when I took a brief Holotour of Machu Picchu, I genuinely felt like I was there, floating above the mountains on a hot air balloon. Color reproduction is fantastic, and there was none of the screendoor effect that so often plagues VR headsets of lesser quality. The 110-degree field of view also contributes to the feeling of immersion, which is especially apparent when viewing 360-degree videos and photos.

Yet, this thing is pretty big. It measures 202mm x 131.5mm x 111m and it weighs in at a whopping 625 grams. That's definitely a lot heavier than the Acer's 380 grams. It also just looks pretty bulky on the whole. That said, when I placed the whole thing on my head, it didn't feel so bad. It fits nice and snug, and I loved the feeling of the leather padding around my head. I could see myself wearing this for a few hours at a time.

Other specs of the HMD Odyssey include two cameras on the front, each of which give the headset six degrees of freedom. It also has a proximity sensor, an IPD sensor, a built-in microphone, volume adjustment and a couple of dials that help you find the right fit and focus. I also like it that you can wear the headset while wearing your glasses.

During my demo, I had a chance to try out the new Halo Recruit title for a few minutes. As was teased, it's not quite a game as much as a demo of what Halo could look like in VR. Most of what I did was fire at moving targets in a tutorial phase. I found that targeting is sometimes an issue, as I couldn't just look at something to aim (like I can with a lot of other VR games) I had to actually really aim at it with my virtual gun. Still, it was just my first experience with it and I can see myself getting better over time.

The Halo Recruit demo will be available on October 17th for free from the Windows Store, along with 20,000-plus other apps made for Windows Mixed Reality. Samsung's HMD Odyssey is available for pre-order today, with a ship date of November 6th.