
Mike Foster
Articles by Mike Foster
Anthropologist delves into World of Warcraft as a parallel to religion in China
Ryan Hornbeck is a cognitive anthropologist who has recently completed an enormous dissertation on the subject of moral cognition and spiritual experiences in World of Warcraft in China. And according to Hornbeck, World of Warcraft's popularity combined with its communal structure and the way it creates opportunities unavailable to some in Chinese society makes the game similar in many ways to traditional religion and the experiences religion provides. Hornbeck explains that opportunities for moral expression are "largely restricted to the affordances of the education system" but World of Warcraft offers an opportunity to "experience strong upwellings of moral sentiment." Additionally, he offers numerous quotes from Chinese WoW players that express how the game has transcended gameplay and turned into something entirely different -- something with deep personal value. Here's one such quote: In the end, the most important thing I want to say is what we are playing is not merely a game. In this world we find a feeling of existence we cannot find in the real world. This does not mean we are escaping, nor that we can only play games. People who say this are not real players. Do not think playing games is a waste of time, because the game made up for something we lost. The full post is well worth a read.
Pantheon summons the spirit of the Shaman class
Each new day brings new information on Brad McQuaid's Pantheon: Rise of the Fallen in addition to pushing the game's Kickstarter campaign slightly closer to its February 22nd funding deadline. Today's update covers the Shaman, a healer/debuffer/support class that utilizes the spirits to enhance the power of his group while weakening enemies. The Shaman has two specializations from which to choose. Ritualist enables the Shaman to dance and chant in order to summon spirits that can be commanded to action, while Spirit Warden gives the Shaman the ability to buff teammates with the power of his spirit. Shaman players can choose between Ogre or Dwarf; more options may be made available if the game reaches one of several stretch goals that involve adding new races. Pantheon: Rise of the Fallen is currently at $365,667 raised of its $800,000 funding goal with 10 days remaining.
Pantheon talks 'The Gnome,' 12 days remain on Kickstarter campaign
Mysterious, diminutive creatures that love magic are standard fare for fantasy MMOs, and Brad McQuaid's Pantheon: Rise of the Fallen is no exception. Visionary Realms, which is attempting to raise $800,000 via Kickstarter to develop Pantheon, has posted an update diving deeper into the game's race of tiny "secretive sorcerers." Originating from the world of Aruska, gnomes are creatures whose mastery of magic has made them "one of the more proficient crafters of magical items and allowed them to unlock the arcane potential of even the most mundane of items." According to the lore, Pantheon's gnomes are slightly antisocial creatures with a penchant for hoarding who destroyed their magical troves after a conflict with a tribe of humans. The locations of the new troves are unknown, even to the gnomes left behind. Pantheon: Rise of the Fallen has raised $360,000 of its $800,000 funding goal with 12 days remaining. Gnomes (and halflings) will only be added if Pantheon reaches $2,000,000 in funding, which at this point is starting to look like a serious long shot.
SMITE unveils your new nemesis, Nemesis
Hi-Rez has introduced a new goddess to the world of SMITE. Nemesis, Goddess of Revenge, is a physical melee warrior who "unleashes her vengeance on all who oppose her." According to the lore, Nemesis is in charge of dishing out punishment to both humans and gods guilty of hubris; her method is summed up nicely by the phrase, "Let the punishment fit the crime." Nemesis's abilities center on her massive blade. Swift Vengeance allows for a quick dash and slash followed by a second dash and slash, Slice and Dice is an AOE attack that damages and slows targets, Retribution creates a shield around her that absorbs damage, and Divine Judgment reduces the health and movement speed of a target god while stealing some of his or her protections. Catch Nemesis in action after the break.
World of Warcraft subs increase to 7.8 million
A successful BlizzCon and the announcement of upcoming expansion Warlords of Draenor seems to have been a positive thing for World of Warcraft; Activision-Blizzard is reporting that the game's subscriber numbers have received a slight bump from 7.6 million in November 2013 to 7.8 million through the fourth quarter of the year. Numbers for the MMO behemoth have been on the decline as of late, with the most notable dive coming in the form of a 1.3 million player exodus reported early in 2013. With the financial year now at an end, we can trace WoW's subscriber numbers through each of 2013's reported quarters: 8.3 million in the first, 7.7 million in the second, 7.6 million in the third, and 7.8 million in the fourth. World of Warcraft subs tend to ebb and flow in sync with the release of expansions, so we'll get a better hint of the strength of the game's staying power when Warlords of Draenor launches later this year.
Rhode Island House to vote on out-of-court settlements for 38 Studios fiasco
After a successful vote yesterday from the Rhode Island House Judiciary Committee, the full state House of Representatives is set to consider legislation next week that encourages out-of-court settlements in Rhode Island Commerce Corp.'s lawsuit against 38 Studios and its founder, Curt Schilling. The bill, which won unanimous support in the House Judiciary Committee and has already been passed by the Senate, is designed to protect defendants who settle in this case from lawsuits levied by co-defendants found liable for damages. Fallout from the collapse of the Kingdoms of Amalur: Reckoning studio has left Rhode Island stiffed on a bill that totals out to roughly $90 million; The attorney for the RICC believes this bill will provide for an increase in potentially recovered funds. In related but sad news, Schilling has revealed to ESPN that he was recently diagnosed with cancer. His statement expressed hope, with Schilling saying, "My father left me with a saying that I've carried my entire life and tried to pass on to our kids: 'Tough times don't last. Tough people do."
SOE outlines upcoming content plan for EverQuest II
Dave Georgeson, who must be the busiest man on Earth right now, has penned a director's letter for fans of EverQuest II explaining how Sony Online Entertainment plans to change the way in which it delivers new content to the nine-year-old game. According to Georgeson, the fan response to SOE's current method of content delivery (three big updates, one expansion, and a bunch of smaller stuff in between) was a resounding "meh," so the studio is looking to shake things up. Future content for EverQuest II will now work like this: Feature refinements, short adventures, holiday events, and other small content will launch every week. Every month, a bigger addition will be made, such as an overhaul an existing dungeon, the addition of a series of quests, or the creation of a new world event. All other resources will be invested into developing full expansions for the game, which are still slotted for annual releases. Georgeson promises that SOE is locked into the new schedule, saying, "Yes, we mean it. We're going to work hard to make it happen regularly and dependably."
TUG's Steam Greenlight campaign is now active
TUG: The Untitled Game has just made its debut in the Steam Greenlight program. Fans and backers of Nerd Kingdom's upcoming MMO can now choose the game's Steam fate by voting on whether or not Valve should allow TUG to be offered through the Steam digital distribution platform. For those out of the TUG loop, Nerd Kingdom describes the game as being influenced by "classic survival sandbox games with more robust multiplayer RPG gameplay, offering simplicity of design and an emphasis on player freedom." The game is currently in alpha testing with a 2015 release window.
ArenaNet co-founder heads to Undead Labs
Undead Labs announced today that it has hired Patrick Wyatt, co-founder of ArenaNet and co-creator of the original Guild Wars. Wyatt, who left ArenaNet in 2008, joins fellow Guild Wars co-creator Jeff Strain at the State of Decay studio, which has not been shy about its intention to build a zombie-themed MMO. State of Decay, codenamed Class3, launched in 2013 and was confirmed by the studio as a test run for an eventual MMO release, codenamed Class4. Here's Strain on the announcement: Today, I'm very happy to announce that Patrick has joined Undead Labs, and will be working shoulder-to-shoulder with Team Zed as we dive into the development of...well, what's next, and beyond. Undead Labs recently struck a multi-game agreement with Microsoft, paving the way for the studio to continue work on the Class4 project.
AbleGamers names Final Fantasy XIV accessible mainstream game of the year
AbleGamers is the "largest community of gamers with disabilities on the web,"along with being a non-profit organization that works to help folks with disabilities enjoy video games. AbleGamers reviews games as they come out, but not in the traditional way. Instead, games are rated based on their accessibility and the options available to disabled gamers who may need to customize their gaming experiences. This year, Square Enix's Final Fantasy XIV: A Realm Reborn has taken top honors as AbleGamers's accessible mainstream game of 2013. The organization cited FFIXV's customizable control scheme, adjustable UI elements, and use of text-based story text that moves at the player's pace as strengths for gamers playing with disabilities. Producer and director Naoki Yoshida accepted the award, taking a moment to highlight the Square Enix team's work toward making the game accessible and stating, "I would like to formally express my gratitude to AbleGamers for recognizing our efforts."
Dota 2's New Bloom update introduces new heroes and more
Valve's Dota 2 is about to receive another huge update, this one bringing two new heroes and a bevy of other features to the most played game on Steam. The New Bloom festival, which launches tomorrow for all Dota 2 players, includes a new beast to slay, the ability to "offer" unwanted items in the hopes of earning rare armor, and another map aesthetic variant centered on spring themes with East Asian influences. Most importantly, New Bloom marks the introduction of Terrorblade, the demon marauder, and Phoenix, the, ermm...phoenix, both brand-new heroes in Dota's world. Also new with the update: the ability to jump into any downloaded replay and take control of a character within it, changing it from a replay to a live game in which you can attempt to turn the tides of a loss or find a smarter path toward victory. Dota fans should consult the Day One, Day Two, and Day Three announcement posts for full details, as New Bloom includes quite a few other new features and tweaks.
The Soapbox: Stop ganking, you ganking gankers
For me, player vs. player interaction is a necessary component of any online game. The urge to engage with skilled human opponents is the reason I spent countless hours defending flags in World of Warcraft and likely the main motivating factor in my slide away from traditional MMOs and toward MOBAs like Dota 2 and Blizzard Entertainment's upcoming Heroes of the Storm. Simply put, I like a good fight. I especially like a good fight when it occurs unscripted and out in the wilds of the world. If you catch me unaware while I'm grinding out one of TERA's BAMs or plucking gold from an ore vein in Aion, I'll be more than happy to cross swords (or trade frostbolts) with you. Winning or losing isn't important to me; the constant threat of attack heightens my enjoyment of and connection to the game's universe. Unfortunately, open world PvP doesn't attract exclusively those people interested in fair fights. And in the games that make it possible, a certain small segment of players is working hard to ruin everyone else's good time. I speak, of course, of gankers.
Riot claims 27 million daily players for League of Legends
It's no secret that Riot Games's League of Legends is the biggest MOBA on the block, but just how big might come as something of a surprise. Riot has revealed that the League playerbase has now reached 27 million players daily. Player concurrency hits about 7.5 million players during high-traffic hours; for comparison, Valve's Dota 2, which most would consider League's primary competitor, sees about seven million players per month. The high numbers have done wonders for Riot's pocketbook, helping League to generate over $624 million in revenue in 2013.
Sneak a peek at Warhammer 40K: Eternal Crusade's early prototype
Behaviour Interactive's upcoming Warhammer 40,000: Eternal Crusade is currently in extremely early alpha and scheduled for a 2015 launch. However, footage has snuck out revealing the game's "proof of concept" demo. The video, while brief, gives us the first real glimpse at what Behaviour has planned for this next entry in the Warhammer franchise. Check out the prototype after the break.
Star Trek Online adds small craft arena PvP
Fans of flying around in small spaceships and shooting at other, equally small spaceships are due for a treat in Star Trek Online. Cryptic Studios has just unveiled a new PvP arena mode for the game that focuses on pitched small craft combat. Due to the popularity of small craft PvP via community events and Star Trek Online's private PvP queue, the development team designed to go ahead and implement an official queue into the game. The arena is available to level 50 players and takes place in the Cracked Planetoid map. Each match lasts until one team earns 15 kills. Expertise and energy credits will be awarded to all teams, as will credit toward daily arena missions. To be eligible, you must select a default small craft at the nearest shipyard. Small craft PvP is set to launch with Season 8.5 on January 30th, 2014. You can check it out now on the STO test server.
The waiting game: Hands-on with Clash of Clans
Before November 2013, I had never heard of Supercell's Clash of Clans. I'm not much of a mobile gamer, choosing mostly to use my iPad as a machine through which to stream Firefly episodes while I do the dishes or sweep up the immense piles of dog fur created by my ancient German shepherd. But a Thanksgiving holiday spent with friends obsessed with the game piqued my curiosity, as did the fact that Clash of Clans had helped Supercell earn roughly $2.4 million per day through most of 2013. So, a bit begrudgingly, I joined my friends in a clan. And raided goblin villages. And built myself a nice little town. But mostly what I did was wait.
World of Tanks sets new concurrency record of 1.1 million tanks tanking
Wargaming.net's World of Tanks has again broken its own world record for player concurrency, hosting 1.1 million players simultaneously on the game's Russian cluster. This new total handily defeats the previously reported record of 190,541 online players set in March of 2013, though Wargaming.net did note in its press release that average concurrency has been hovering near the 900,000 mark "for the past few months." According to the studio, which now boasts offices in Chicago, Baltimore, Seattle, Austin, Paris, Kiev, Tokyo, and more, World of Tanks has over 75 million players. The press release was not specific on whether these are active players or simply registered accounts. [Source: Wargaming.net press release]
Rumor: World of Warcraft movie starts shooting today
Blizzard Entertainment originally announced plans to make a World of Warcraft live-action movie in 2006. After eight years of delays, disputes, and false starts, it looks as though someone is finally yelling, "Action!" on one of the most anticipated game-related movies ever to swirl through the rumor mill. Last night, director Duncan Jones tweeted, "Going to start shooting the movie tomorrow. Crikey! Better find my specs!" While Jones didn't mention World of Warcraft specifically, the movie was expected to start shooting this month with a planned release date of March 11th, 2016. Dominic Cooper, Paula Patton, Clancy Brown, Toby Kebbell, and Travis Fimmell have all been confirmed as stars.
Final Fantasy XI's latest patch is now live
Players of Square Enix's Final Fantasy XI were treated to a new patch early this morning, one that makes adjustments to events, battle, items, and more. New objectives have been introduced for Records of Eminence and limited-time challenges have seen their scheduling shifted ever so slightly. Additionally, new high-tier mission battlefields have been added to the game in the form of Return to Delkfutt's Tower and The Celestial Nexus. Each mission provides five different difficulty settings; content level, boss strength, and drop rates increase as the difficulty goes up. The patch also includes job adjustments for Beastmasters, Ninjas, Dragoons, Summoners, Puppetmasters, and Dancers. Check out the full notes on the official Final Fantasy XI forums.
Take a peek at MechWarrior Online's UI 2.0 upgrade
Piranha Games recently conducted a public test of the changes it is planning for MechWarrior Online's UI 2.0 upgrade, and No Guts No Galaxy's Phil Langenberg managed to snag a lengthy video of the new UI in action. According to Piranha, UI 2.0 is "a complete rework of the existing UI" designed to streamline mech customization and MWO's social features. The redesign is set for release February 4th. Check out the VOD of the stream after the break to get a closer look, with commentary, of what MWO will look like post-2.0.