
Mike Foster
Articles by Mike Foster
Led by mobile and free-to-play, U.S. digital sales see big gains in 2013
The digital games market is still on the rise, generating $11.7 billion in sales in 2013. According to market research firm SuperData, this total marks an 11% increase over digital sales in 2012. SuperData noted that Christmas and New Year's occurring in the middle of the week may have helped spiked end-of-year numbers; December 2013 saw a 36% increase in digital sales compared to December 2012. Mobile titles claimed the largest percentage of the digital pie, representing $3.6 billion in sales. Free-to-play titles were up 45% year-on-year to $2.9 billion. Perhaps most interesting for MMO players is the fact that F2P MMO offerings from games like World of Warcraft and Star Wars: The Old Republic landed in the top ten, though the top three free-to-play earners in 2013 were CrossFire, League of Legends, and Dungeon Fighter Online. Data used by the firm is gathered by collecting digital transaction data directly from developers and publishers. [Thanks to Hagu for the tip!]
Choose My Adventure: So long, Allods Online
Choose My Adventure, in my mind, is as much an investigation as it is a voter-led romp through a particular title. There's a reason each writer who takes on a CMA limits the voting pool to games he or she hasn't previously experienced in-depth; it's always more interesting to discover and explore than it is to travel across well-beaten paths. Writing and playing for Choose My Adventure almost always involves being surprised, either for the better or for the worse. When the community chose Allods Online as the subject of this edition of Choose My Adventure, I was skeptical. The game looks, on the surface, like another cheap World of Warcraft knock-off designed to siphon a few players away from Blizzard's enormous subscription MMO with promises of free gameplay and some sci-fi/steampunk tweaks. What I discovered over the last five weeks, however, is a solid, charming traditional MMO that is hindered at almost every turn by the incompetence or greed (I can't be sure which) of its publisher.
Greg Street is now lead game designer at Riot Games
Greg Street, also known as Ghostcrawler, was the lead systems designer for World of Warcraft for much of the fantasy MMO's life. When he left Blizzard late last year, the rumor mill exploded with speculation on where (and why) one of WoW's most familiar and visible developers might be going. As of today, the mystery appears to be solved. Information on Street's LinkedIn profile, supported by several industry sources, indicates that he is now working as lead game designer at Riot Games, known for the massively popular League of Legends. Street has yet to confirm the move via Twitter or any other official channel.
Study shows intense gaming can cause changes in real-life perception
A new study published in the International Journal of Human-Computer Interaction has linked changes in visual perception and "pseudo-hallucinatory experiences" with intense video gaming. According to the study, intensive playing can cause the player's mind to perceive real-life objects through a gaming lens and can also create a situation in which the mind generates visual distortions based on gameplay. Examples offered in the study, which was done by gathering 656 posts from 54 different forums, include a subject seeing the Mass Effect dialogue wheel in his or her mind during conversations and another mistaking in-flight airplanes for Modern Warfare 2 UAVs. Mentioned as a basis for the study are the visual "waviness" some gamers experience after long sessions with Guitar Hero, the "Tetris effect" that involves seeing how real-life items could stack after playing the famous puzzler, and "Minecraft sickness" in which gamers see square-shaped themes in everyday objects. The full study breaks down a number of different types of gaming after-effects as reported by participants and proposes that the effects can be caused by "the interplay of physiological, perceptual, and cognitive mechanisms."
Choose My Adventure: Deep in the dungeons of Allods Online
Last week, I presented Choose My Adventure voters with one simple choice: Where, exactly, should we go next in Allods Online? The community responded by sending my low-level Psionicist directly into what many consider to be a core component of the modern fantasy MMO, the instanced dungeon. Understanding how a game approaches bosses, loot, grouping, and raiding is key in understanding that game's design philosophy, so it makes sense to dip a toe or two into the instanced content Allods has to offer. Assuming, of course, that I can find a group.
Eldevin making a run at Steam Greenlight
Browser-based MMO Eldevin, which launched at the end of November and was named by our own Beau Hindman as indie browser MMO of the year, is now entering the fray that is Steam Greenlight's open voting pool. Fans of Eldevin can vote for the game if they want to see it come to Steam; Hunted Cow aims to create a standalone Java-based version of Eldevin that will run on Valve's digital distribution platform. Greenlight has proven a boon to many small studios. Since its inception, hundreds of games have been greenlit for distribution on Steam with the most recent batch landing just today. If Eldevin clears the vote threshold, it might just make it through Valve's approval process and onto Steam's digital shelves. Check out the Eldevin launch trailer after the break and have a look at the game's Greenlight listing for more information.
Age of Conan director's letter talks achievements and PvP
Age of Conan senior designer Matthew Bennett stepped in to author the game's most recent director's letter, and in doing so offered updates on AoC's long awaited achievement system as well as some valuable intel on the state of PvP items. According to Bennett, the Age of Conan team has a rough design in place for achievements that centers on broad categories like PvE, exploration, and dungeons, with sub-categories being designed for each. Bennett also explained that the dev team is taking a hard look at Tier 3 PvP gear by working to re-balance stats on key items to make them more useful and up their damage output to an appropriate level. The PvP team is also working on Tier 4 PvP items. Finally, Bennett reminded players that starting in February, Portents will return to their normal cycle of starting on the first Wednesday of the month and lasting until the following Tuesday. As for the big things like The Palace of Cetriss raid and Age of Conan's new tradeskill system? While not the focus of this particular letter, those key game elements are still in development.
It's a battle of the titans in this new Black Gold Online trailer
Snail Games has just unveiled a brand-new trailer for Black Gold Online, teasing a fight between an enormous goliath and equally large behemoth and showing off behind-the-scenes clips of how the goliath was designed. According to the video description, the goliath is a creation of the engineers of Steam, built specifically to counter the Erlandir-summoned behemoth. And by "counter" we mean "punch." Check out the teaser after the break. Snail describes Black Gold's universe as a "world where innovative Victorian steampunk clashes with traditional high fantasy." The game is set for launch sometime in 2014 with a closed alpha aimed at February.
ZeniMax sends out more Elder Scrolls Online beta invites
Curious about Elder Scrolls Online but stuck in the dark because the game is still, for some reason, blocked by a ridiculously limiting NDA despite being less than three months from launch? Today might be your lucky day. ZeniMax Online has announced that another round of Elder Scrolls Online beta keys have been sent out, so take a look at your email inbox to see if you've earned yourself a ticket into the party. If you didn't get an invite, don't fret; ZeniMax will be sending out more in the near future. Don't forget to check your spam folder and Gmail's "Promotions" tab, just to be sure. [Thanks to Mortis13th and Balsbigbrother for the tip!]
The Stream Team: Stacking friends in Dota 2
When it comes to MOBAs, teamwork is everything. Adventuring into the solo queue in a game like Dota 2 is an invitation for pain and suffering; stacking a couple of friends in a party results in a much more successful (and fun) experience. Tune in tonight as Massively's Mike Foster recruits a few of his Dota 2 friends and takes a more team-based approach to Valve's immensely popular title. The action starts at 7:00 p.m. EST. Game: Dota 2 Host: Mike Foster Date: Friday, January 3rd, 2014 Time: 7:00 p.m. EST Enjoy our Steam Team video below.
Trion sheds some light on RIFT's PvP dimension development
PvP dimensions have been a much-requested feature for RIFT ever since the dimensions feature debuted with the game's Storm Legion expansion in November of 2012. Yesterday brought some good, if vague, news for players waiting on PvP dimensions: They're still in development, but no ETA is available. Trion Worlds's Pithos (of the RIFT development team) explained via the game's official forums that the release date depends on "how many features [the team] want[s] to launch with, and how often other tasks take priority." He also explained that the team has a very basic version working that includes start points, graveyards, and respawning. Make of that what you will.
Choose My Adventure: Allods Online's compelling crafting
While it may seem longer due to holidays with family and other time-crunching stresses, it has been just one short week since our last jaunt into the community-chosen Allods Online. In that first glance, we created a brand-new Arisen character, gave him a few magical abilities, and set off on a course for action and adventure. Quests were completed, loot was packed up, and enemies were destroyed. This week, based on the results of last week's Choose My Adventure polls, we slowed things down. The community elected to stop and smell the roses and to pick up a crafting profession along the way. Taking a moment to observe details in Allods Online's character and environment design helps emphasize the title's unique and attractive aesthetic, which isn't much of a surprise. But our baby steps into the title's leatherworking profession unveiled an engaging and nuanced crafting system that's sure to deliver big payoffs down the line.
The Soapbox: My MMO resolutions
Today is the last day of 2013, a long year of extended betas, early access pre-purchases, and soft launch nonsense. The release slate for 2014, however, brings slightly more excitement. 2014 is the year we'll (hopefully) first set foot into Elder Scrolls Online, EverQuest Next Landmark, Destiny, Star Citizen, WildStar, and more. It's the year in which a record number of MMOs will go live on consoles. And most importantly, it's likely the year in which consumers will decide whether the traditional MMO is dead or just in need of a good kick in the pants. Ordinarily I'm not the type to make New Year's resolutions. It seems arbitrary to hang important life changes on a date on the calendar. But the end of the year does bring a nice opportunity to look back on my gaming habits over the last 12 months and provides me with an opportunity to draft a list of things I'd like to do better moving forward. 2014 will be an MMO year like no other, so perhaps it warrants a few adjustments in behavior. With that in mind, these are my 2014 MMO resolutions.
Bridging the gap between casual and pro at the Chicago Dota 2 Winter Open
At Ignite Gaming Lounge in Chicago, Illinois, the crowd is losing its mind. It's grand finals of the Chicago Dota 2 Winter Open, a two-day, double-elimination, 16-team throwdown, and for some reason someone has just picked Meepo. For those of you who aren't in the Dota 2 loop, suffice to say that Meepo isn't a standard hero pick for a tournament. Picking Meepo in a match with $1,000 on the line is a lot like jumping out of a plane and wishing for a parachute -- an incredible, amazing story if it works and an embarrassing, painful death if it doesn't, with the odds heavily on the latter. The announcers, broadcasting the match simultaneously on Dota TV (Dota 2's in-game spectating client) and Twitch, are dumbfounded. The chat channels are exploding. And as everyone witnesses the Meepo gamble pay off in the most incredible way, the excitement only expands and intensifies. But perhaps what's most special about this Meepo pick, about this final game between two local teams that have bested challenger after challenger, is not the risky strategy or the money on the line. What's special is that anyone is watching it at all.
Lunia goes offline on January 1st
It's been a rough year for MMOs, with several high profile titles going dark over the last 12 months. Unfortunately, it looks as though 2013 has a last-minute casualty to add to the pile in the form of Lunia, the free-to-play action-arcade RPG from All-M. According to an update on the game's official Facebook page, Lunia will be taken down permanently on January 1st, 2014. The game's website is also set to be disabled on the same date. Fans of Lunia can still share memories via the Lunia Facebook page, which will remain open even after the game's servers power down. [Thanks to Mehighlow for the tip!]
The Stream Team: Questing through TERA's dead zone
Massively's Mike Foster prefers to level by running dungeons. Unfortunately for him, TERA has several dead zones in which characters are too high to queue for one dungeon but too low to queue for the next. This means that Mike must step into that thing he dreads so much: lore. Tune in tonight at 8:30 p.m. EST as Mike begrudgingly quests through TERA's storyline, gathering XP and items all the while. Game: TERA Host: Mike Foster Date: Friday, December 27, 2013 Time: 8:30 p.m. EST Enjoy our Steam Team video below.
The Stream Team: Tis the season for World of Warcraft dungeons
Massively's Mike Foster is still on the hunt for epic gear and items good enough to get him ready for World of Warcraft's lower tier of raid instances. Tonight, he's continuing his sometimes-frustrating habit of healing pickup-group heroic dungeons in the hopes of sweet loot drops. Perhaps he'll end up with a talented, over-geared group that clears dungeons in seconds. Perhaps he'll end up with a Death Knight tank who doesn't know he has more than one presence. Either way, it's going to be an adventure. Tune in for the action at 7:00 p.m. EST. Game: World of Warcraft Host: Mike Foster Date: Friday, December 17th, 2013 Time: 7:00 p.m. EST Enjoy our Steam Team video below.
Square Enix tweaks Final Fantasy XIV housing prices
Thanks to what Square-Enix has called a "prodigious amount of gil in circulation" on certain Final Fantasy XIV worlds, it appears as though new players and those returning from a break are priced completely out of the housing market. In the interest of getting the system under control, Square announced yesterday that it will be dramatically reducing the price of land across numerous servers. According to the announcement, land pricing for legacy worlds will be adjusted to match land pricing of non-legacy worlds. This will result in land values on certain worlds being reduced by 2.5 to 5 times their current value over the course of several weeks. Additionally, Square plans to "re-evaluate" the final price of land across all worlds sometime in late January. Check out the full post to see which worlds have which pricing and how values are about to change. [Thanks to Zengarzombolt for the tip!]
Choose My Adventure: Life as an Arisen in Allods Online
The Massively community answered loud and clear when I asked who, what, and how I should play in Allods Online. Voters in last week's Choose My Adventure poll sent me along the path of the Empire in the shoes of an Arisen and equipped me with a Psionicist's dagger along the way. The community also favored the subscription server over the free-to-play server, with some voters claiming Allods is too "pay-to-win" on the free-to-play server and others simply expressing curiosity about whether they'd see a difference between the paid and free versions of the game. With those voted handled and counted, my adventure had officially begun.
World of Tanks update brings Japanese armor
Wargaming.net today announced the launch of World of Tanks update 8.10. North American and European World of Tanks players can now access the brand-new Japanese tech tree, which includes 14 tanks spread across the game's several tank-types and tiers. The Soviet tech tree has also seen two additions in the form of the Object 430 and Object 430 Variant II medium tanks. A Japanese-themed map has been added as well, complete with cherry blossoms. Check out the 8.10 launch trailer after the break. [Source: Wargaming press release]