AI News

The latest news and reviews on artificial intelligence software, hardware and AI research.

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  • Aikon 2 robot sketches the human face, uses its talent to meet girls

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    02.15.2010

    Yes, that's exactly what it looks like -- a robot that can look at a human face and make a pretty reasonable sketch of it. Featured at London's Kinetica art fair last week, the Aikon 2 project boasts an "inexpensive" robot arm and software developed by a research team at Goldsmiths University of London. As you might have guessed, building a device with rudimentary artistic ability is no mean feat -- leading the developers to try and understand and simulate the processes by which artists sketch the human face, including: visual perception of the subject and the sketch, drawing gestures, cognitive activity, reasoning, and the influence of training. The project's website emphasizes that "due to knowledge and technological limitations the implementation of each process will remain coarse and approximate." In other words, the robot "is expected to draw in its own style." Which is, quite frankly, better than we can do. We look forward to seeing these things in the cafes of the future, where robots not only fetch us drinks but chat up girls with offers to draw their portraits. Video after the break.

  • Left 4 Dead 2 gets bots and SDK fixes in update, 360 patch coming soon

    by 
    Griffin McElroy
    Griffin McElroy
    02.06.2010

    Valve has followed through with its promise to bring bots to Left 4 Dead 2's Versus mode -- which was frantic enough before all the A.I.-controlled ghouls got added in. A recent patch added the functionality and made a few tweaks to the software development kit, which allows players to make awesome levels based on awesome Nintendo 64 games. Check out the full list of changes after the jump. The Steam blog post announcing the patch's release promises that the changes will be integrated into the 360 version of the game via an upcoming title update.

  • Valve beta testing AI opponents in Team Fortress 2

    by 
    Griffin McElroy
    Griffin McElroy
    12.22.2009

    If there's going to be a singular battlefield for the war between mankind and a super-advanced artificial intelligence hivemind, we think it's going to be Team Fortress 2. See, the programmers and developers over at Valve have repeatedly proven their technological prowess -- and now that they're working on AI opponents for TF2, accidental self-awareness can't be too far away. "Spy's sappin' my sentry! But why is it my sentry? Can a virtual sentry be owned? Who am I?" You can check out the early stages of the future destruction of the world by participating in the Team Fortress 2 Bot Beta Test. No download is required -- all you have to do is enter a simple line of code into the console command in the koth_viaduct, koth_sawmill, and koth_nucleus maps. Check out Valve's blog post to learn more about the AI-spawning commands available to you. Whatever you do, make sure you don't enter "haley_joel_osment" into the command line. His love is real, but he is not.

  • IBM simulates cat's brain, humans are next

    by 
    Vlad Savov
    Vlad Savov
    11.18.2009

    Almost exactly a year ago we noted DARPA pouring nearly $5 million into an IBM project to develop a computer capable of emulating the brain of a living creature. Having already modeled half of a mouse's brain, the researchers were at that time heading toward the more ambitious territory of feline intelligence, and today we can report on how far that cash injection and extra twelve months have gotten us. The first big announcement is that they have indeed succeeded in producing a computer simulation on par, in terms of complexity and scale, with a cat's brain. The second, perhaps more important, is that "jaw-dropping" progress has been made in the sophistication and detail level of human brain mapping. The reverse engineering of the brain is hoped to bring about new ways for building computers that mimic natural brain structures, an endeavor collectively termed as "cognitive computing." Read link will reveal more, and you can make your own cyborg jokes in the comments below.

  • MIT's Affective Intelligent Driving Agent is KITT and Clippy's lovechild (video)

    by 
    Vlad Savov
    Vlad Savov
    10.30.2009

    If we've said it once, we've said it a thousand times, stop trying to make robots into "friendly companions!" MIT must have some hubris stuck in its ears, as its labs are back at it with what looks like Clippy gone 3D, with an extra dash of Knight Rider-inspired personality. What we're talking about here is a dashboard-mounted AI system that collects environmental data, such as local events, traffic and gas stations, and combines it with a careful analysis of your driving habits and style to make helpful suggestions and note points of interest. By careful analysis we mean it snoops on your every move, and by helpful suggestions we mean it probably nags you to death (its own death). Then again, the thing's been designed to communicate with those big Audi eyes, making even our hardened hearts warm just a little. Video after the break. %Gallery-76874%

  • eviGroup's Pad is a 10-inch 3G tablet with personality

    by 
    Vlad Savov
    Vlad Savov
    10.26.2009

    Time to freshen up the old netbook market with a dash of Windows 7, a pinch of touchscreen functionality, and a generous helping of... Seline10? eviGroup, the crew responsible for the attractive 5-inch Wallet MID, has announced the 10.2-inch Pad, whose pièce de résistance is the Seline10 artificial intelligence software that's been in development for a decade, if you can believe it. Its purpose is to act as your secretary / assistant, and while the novelty's good, we all know how well Clippy worked out. Fret not though, it's just an optional extra and shouldn't detract from the appeal of a device that offers 3G and a/b/g WiFi connectivity, one VGA and three USB ports, multicard reader, webcam, microphone, and the old faithful 1.6GHz of Atom power. A price of under €500 is being touted, with further details set to emerge over the coming days.

  • Computer script plays Super Mario World by itself

    by 
    Griffin McElroy
    Griffin McElroy
    08.13.2009

    As you might have guessed, we're really busy guys. As such, we can't be expected to actually play the video games we write about. We dish out thousands of dollars every year to get local work release program participants to handle the grunt work for us -- but if a recent entry in the Mario AI Competition is any indication, we may soon be able to keep that cash in our wallets, opting for computer-assisted gaming instead.Posted after the break is a video demo of the entry in question -- designed by artificial intelligence programmer Robin Baumgarten, this computer script effortlessly pushes the plump plumber through the hazardous environments of Super Mario World. It handles the game's challenges much better than our prisoner assistants -- and best of all, it definitely won't try to stab us in our sleep.[Via Make: Online]

  • ROS: a common OS to streamline robotic engineering

    by 
    Vlad Savov
    Vlad Savov
    08.13.2009

    The biannual International Joint Conference on Artificial Intelligence has this year shed light on a new effort to standardize robot instructions around a common platform, so that designers won't have to "reinvent the wheel over and over" with every project. Presently, robot design is undertaken in an ad hoc fashion, with both hardware and software being built from scratch, but teams at Stanford, MIT and the Technical University of Munich are hoping to change that with the Robot Operating System, or ROS. This new OS would have to compete with Microsoft's robotics offering, but the general enthusiasm for it at the conference suggests a bright future, with some brave souls even envisioning a robot app store somewhere down the line. Video after the break.

  • EATR robots claim to be vegetarian... sure

    by 
    Vlad Savov
    Vlad Savov
    07.21.2009

    Usually when we freak out about the coming of killer robots, nobody bothers to disagree with our histrionics, which is in itself a comforting sign that we're overreacting. On the other hand, if the makers of a chainsaw-wielding robot take the time to point out that it is not a flesh-eating harbinger of the apocalypse, well... Cyclone Power and Robotic Technologies, the companies behind the weaponized EATR drone, have put together a joint press release to comfort us all that the biomass-harvesting machine will be exclusively vegetarian, meaning it would only feed on "renewable plant matter" and not the bodies littering the battlefield. There's no reason not to believe them, though you should remember that in the eyes of a robot, humans are renewable too. [Via Wired]

  • Are memristors the future of Artifical Intelligence? DARPA thinks so

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    07.14.2009

    New Scientist has recently published an article that discusses the memristor, the long theorized basic circuit element that can generate voltage from a current (like a resistor), but in a more complex, dynamic manner -- with the ability to "remember" previous currents. As we've seen, HP has already made progress developing hybrid memristor-transistor chips, but now the hubbub is the technology's applications for artificial intelligence. Apparently, synapses have complex electrical responses "maddeningly similar" to those of memristors, a realization that led Leon Chua (who first discovered the memristor in 1971) to say that synapses are memristors, "the missing circuit element I was looking for" was with us all along, it seems. And of course, it didn't take long for DARPA to jump into the fray, with our fave DoD outfit recently announcing its Systems of Neuromorphic Adaptive Plastic Scalable Electronics Program (SyNAPSE -- cute, huh?) with the goal of developing "biological neural systems" that can "autonomously process information in complex environments by automatically learning relevant and probabilistically stable features and associations." In other words, they see this as a way to make their killer robots a helluva lot smarter -- and you know what that means, don't you?Read - New Scientist: "Memristor minds: The future of artificial intelligence"Read - DARPA: "Systems of Neuromorphic Adaptive Plastic Scalable Electronics"

  • EATR robots are coming, this isn't funny anymore

    by 
    Vlad Savov
    Vlad Savov
    07.10.2009

    Oh sure, we joke about rogue AI all the time, and we're aware that we'll probably pollute ourselves to death well before the robots get us, but who really thinks flesh-eating machines are a good idea? The (patently evil) scientists behind the EATR project -- no fair, they're making their own jokes now too -- have reached a new milestone in the development of the reconnaissance bot, successfully coupling a steam generator with a compact biomass furnace. It is now therefore possible for an autonomous machine to forage for and refuel itself with biomatter, otherwise known as soft, pulsating, yummy humans. They call it fuel versatility, as gasoline, diesel, and solar power may also be used if available, yet we'll offer no prizes for predicting which energy source these chainsaw-equipped robots will prefer. [Via Switched]

  • Researchers develop a robot that reads your intentions, says you're 'thick'

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    06.06.2009

    Robots won't be able to wrest control of the planet from us silly humans until they learn how to collaborate. Sure, they can mow the lawn or mix a drink, but only when you give 'em explicit instructions. Luckily for our future robot overlords, The EU's JAST project is studying the ways that humans work together, in the hope that it can someday teach robots to anticipate the actions and intentions of a human partner. "In our experiments the robot is not observing to learn a task," explains Wolfram Erlhagen from the University of Minho. "The JAST robots already know the task, but they observe behavior, map it against the task, and quickly learn to anticipate [partner actions] or spot errors when the partner does not follow the correct or expected procedure." This bad boy has a neural architecture that mimics what happens when two people interact, and the video below shows the rather melancholy automaton trying to convince his human partner to pick up the right pieces to complete a simple task. Watch it in action after the break.

  • IBM's Watson to rival humans in round of Jeopardy!

    by 
    Darren Murph
    Darren Murph
    04.27.2009

    IBM's already proven that a computer from its labs can take on the world's best at chess, but what'll happen when the boundaries of a square-filled board are removed? Researchers at the outfit are obviously excited to find out, today revealing that its Watson system will be pitted against brilliant Earthlings on Jeopardy! in an attempt to further artificial intelligence when it comes to semantics and searching for indexed information. Essentially, the machine will have to be remarkably labile in order to understand "analogies, puns, double entendres and relationships like size and location," something that robotic linguists have long struggled with. There's no mention of a solid date when it comes to the competition itself, but you can bet we'll be setting our DVRs whenever it's announced. Check out a video of the progress after the break.[Via The New York Times]

  • Fallen Earth dev diary focuses on introducing new players to PvP

    by 
    James Egan
    James Egan
    04.07.2009

    Fallen Earth is one of three post-apocalyptic massively muliplayer online games currently in development that are a far cry from the fantasy titles which have proven most popular in the MMO world. IGN scored an exclusive two part developer diary from Fallen Earth writer and content developer Wes Platt who discusses creating the PvP starter town of Terance. Namely, he explains how and why the Fallen Earth team has been putting so much work into Terance and the challenges and pitfalls faced in differentiating the PvP-centric area from other more standard towns in the game. The first part is "Building the Town of Terance". It paints a picture of a post-apocalyptic aftermath setting where a psychotic artificial intelligence, long since sealed away underground by its corporate progenitors and forced into a century of dormancy, is woken with dire consequences. Now powered up, the AI -- TETRAX -- prepares once again to work towards the extermination all human beings in its vicinity. Human beings in Terance may find themselves on the run, hunted by AI-directed zombies called Diggers, as well as mutants and vermin.

  • Artificial Intelligence solves boring science experiments, makes interns obsolete

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    04.03.2009

    Researchers at Aberystwyth University in Wales have developed a robot that is being heralded as the first machine to have discovered new scientific knowledge independently of a human operator. Named Adam, the device has already identified the role of several genes in yeast cells, and has the ability to plan further experiments to test its own hypotheses. Ross King, from the university's computer science department, remarked that the robot is meant to take care of the tedious aspects of the scientific method, freeing up human scientists for "more advanced experiments." Across the pond at Cornell, researchers have developed a computer that can find established laws in the natural world -- without any prior scientific knowledge. According to PhysOrg, they've tested the AI on "simple mechanical systems" and plan on applying it to more complex problems in areas such as biology to cosmology where there are mountains of data to be poured through. It sure is nice to hear about robots doing something helpful for a change.[Thanks, bo3of]Read: Robo-scientist's first findingsRead: Being Isaac Newton: Computer derives natural laws from raw data

  • GDC09: Havok gets smart, announces Havok AI

    by 
    Jason Dobson
    Jason Dobson
    03.24.2009

    Havok is exploding like a red barrel into the world of artificial intelligence. With ragdoll grace, the middleware company announced its new Havok AI SDK during GDC 2009, promising "unique solutions" to various AI pathfinding issues faced by today's game developers. Like the folks at 1UP, we're not exactly sure what this means for gamers, though the new software is supposed to be fully compatible with Havok's other products and tools, such as Havok Physics. Perhaps now enemy patrols will get the good sense not to seek shelter behind things that go kablooey when bullets begin to fly.[Thanks David B.]

  • Brown University, DARPA give iRobot's PackBot autonomy

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.12.2009

    It's not easy to find research in the field of robotics without military applications (or military funding), and Brown University's latest is certainly no exception. Starting out with iRobot's PackBot (and some pocket change from DARPA and the Office of Naval Intelligence) researchers at the school have achieved several advances that will someday produce robots that follow both verbal and nonverbal commands from a human operator, indoors and out, without the need for a controlled environment or special clothing. The goal, according to Chad Jenkins, is to develop a robot that acts "like a partner. You don't want to puppeteer the robot. You supervise it, 'Here's your job. Now, go do it.'" The work is being presented this week at the Human-Robot Interaction conference in San Diego, but if you can't make it we've provided a video of the thing in action just for you (after the break). We for one salute our autonomous robot overlords.[Via PhysOrg]

  • Massively's Apocrypha expansion hands-on: The Sleepers

    by 
    James Egan
    James Egan
    03.06.2009

    The Sleepers The inhabitants of these uncharted solar systems may take offense to your encroachment upon their territory, however. The Sleepers, an ancient race of NPCs known for their mastery of virtual reality and cryogenics, will provide the greatest PvE challenges players have ever faced in EVE Online through their guardian drones. Their AI is far beyond what players are used to going up against in PvE. The Sleepers will have varying levels of strength and adaptation to player threats. They do seem to have a particular hatred for their creators at CCP, given their ultra-violent response to Ward's arrival at a structure the Sleeper drones constructed in space. They move in on him, dishing out *all* damage types: beams sizzle for EM and Thermal damage; warheads obliterate for Kinetic and Explosive damage. Fortunately Ward's Proteus is set up to deal with this ("I'm going to put on a GM shield extender, or when we go through there I'm going to get wasted!") making his ship virtually impossible to kill, letting us witness the Sleeper offensive in safety.

  • Platinum Games discusses enemy AI in MadWorld

    by 
    David Hinkle
    David Hinkle
    03.03.2009

    Bless the Platinum Games blog, as it's been a wonderful source of interesting stuff leading up to next week's release of MadWorld. Today, Hirono Sato takes over the driver's seat and talks about his role in the game: player interactions and the three different AIs governing enemies. He breaks the enemy units down to "grunt," "grunt leader," and "boss." Sato explains that the "grunts" are essentially pushovers and the challenge they present is not simply just to defeat them, but to defeat them in the most stylish way possible, for the most points possible. Sato says that in a game "where running around killing all the enemies is supposed to be fun, making them so hard that you can't kill them wouldn't be fun at all."However, for those that crave difficult combat, the "grunt leader" is always on hand to provide an ample spanking. This guy is a bit tougher to battle, so it's not as much about getting the most points possible as it is about just surviving his attacks. Then, there are the "bosses," which are pretty self-explanatory.Sato also tells us of a cool in-game item called the "Money Grubber," a briefcase stuffed with money that you throw at enemies. Once the "grunts" see it, they'll start clawing for it, and eventually fight each other over the money. While they're busy, Sato offers a few ideas, including tossing "a drum filled with gasoline their way" and even tossing the case "onto some busy train tracks." %Gallery-22964%

  • Gesture recognizing QB1 computer attends to your every desire

    by 
    Darren Murph
    Darren Murph
    03.02.2009

    Scouting a computer that's "attentive to one's desires?" Good news, friends! Frédéric Kaplan's QB1, which was unveiled at the LIFT Conference in Geneva this past week, aims to be just that. Reportedly, the machine was designed in order to "alter the fundamentals of human-machine interaction," and rather than relying on the traditional mouse and keyboard approach, this one works entirely via gestures. QB1 is capable of recognizing inputs from both hands at once, with one example having a human select a record and adjust the volume by simply flicking their fingers through an on-screen album collection. We're told that the related patents behind the sophisticated 3D gesture interaction technology have been filed, but there's no word yet on when we'll be able to actually buy one. 'Til then, it's up to you to handle those "desires" yourself.[Via The Inquirer]