With Gods Will Be Watching, I wasn't really aware of the power of video games as a storytelling medium.
Jordi de Paco, Deconstructeam
Gods Will Be Watching was de Paco's first attempt at infusing a video game with ethical and moral dilemmas, and it was a resounding success when it landed in 2014. Deconstructeam was thrust into a broader conversation about the power and creativity of indie games, and there was enough money in the bank to start working on the next thing. This time around, de Paco wanted to be more deliberate -- Gods Will Be Watching was unfiltered, and in the end, its message got away from him.
"With Gods Will Be Watching, I wasn't really aware of the power of video games as a storytelling medium or maybe as communicating a message, so I kind of just made the game and put a lot of my instinctive philosophy in there," de Paco said. "I realized that I accidentally made an anti-system game, in which you have to go against any form of authority, so this time I tried to actually be aware of what I am telling and what I'm doing with the game."
The result is a concise yet branching cyberpunk story about the awful power massive technology companies can assert over people's daily lives (and bodies and minds). Through this lens, de Paco asks players how far they would go to obtain or sustain happiness, and what it truly means to be human. When we lose our emotions, do we lose our humanity?