Matt Warner

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Stories By Matt Warner

  • Rob Pardo's insight on WoW's development and why PC gaming isn't dead

    What's one of the most powerful game design positions in the games industry today? Executive Vice President of Game Design at Blizzard Entertainment, and the monumental role is filled by Rob Pardo. In this sit-down interview with PC Gamer, Pardo addresses various topics including why PC Gaming is far from dead. An easy position to take considering World of Warcraft has 11 million active subscribers. But Pardo understands the pressures companies face when developing on the PC platform. His line of thinking is that PC gaming won't die, but that it's evolving. When it comes to decision making and managing 140 creative staff members that work on World of Warcraft, Pardo describes an organic and collaborative process. The team is cohesive and there is no dictatorship over creative control as anyone on the team has the power to veto. Pardo admits that this may sound like nothing is accomplished with so many differing perspectives, but the key to content competition is in the team's dynamics, communication and of course compromise. Blizzard also eschews the monolithic design document. Instead Blizzard's creative process is more iterative and chunks of content are scraped but it pushes the whole team to do better with the overall objective to deliver a better product. The interview covers various other topics including a disagreement in viewpoints with Raph Koster, and why anyone looking to break into game design should second-think their college education choice if majoring in the specialized field. [Via WoW Insider]

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  • Jumpgate Evolution combat maneuvers shown in walkthrough videos [updated]

    Netdevil is a firm believer that the MMOG genre is missing the galactic action-packed and fluid experiences that compare to Freelancer and Wing Commander. What is not lacking is the marvelous economic system found in EVE Online; however, when it comes to combat in space there's a lot to be desired and growth potential. Netdevil is setting out to fill that void with Jumpgate Evolution. We get a look at its current form in this two part developer with Associate Product Manager, Tim Hodges from E3-2008 courtesy of GameTrailers.com. Unfortunately, what we loved about earlier builds that showed off the first action cockpit view is absent but not removed. Several landscapes and bases show a sense of scale and some combat aspects from the game. The videos don't reveal much detail, but for being in such an early state of development it looks okay. Jumpgate Evolution is due out sometime in spring 2009, and the alpha is underway and there's no official word on when the beta will start. However, beta signups are live on the official website. The second video is available for viewing after the cut.

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  • Rumor: Warhammer Online set to release on September 23rd

    We have a date! Not that kind of date, not the awkward first kind. This is a better date, one where Warhammer Online will be released unto the masses. There have been many 'release dates' since the game went into Beta testing, but this one seems like it might have legs. The preliminary launch date is September 23rd. This release date has been updated on several retail sites, but what lends to its credibility is the official EA site was recently updated with the same date.The developers acknowledged at E3 2008 that Warhammer Online was pretty much done and that the team is in high-polish mode. The guild beta will also be the last beta phase before the open beta starts. Of course, nothing is official until EA and Mythic Entertainment release an official press release or statement but the pieces are falling into place. Aside from any unforeseen circumstances September 23rd is the day that Warhammer: Age of Reckoning will launch. Delay after delay, no longer. There is no denying that WAR is inevitable, and if you need a heads up on what to expect catch-up on all our exclusive WAR coverage. [Via Nullword]

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  • Would emotional value improve the leveling experience in MMOGs?

    Grats on your ding, wait, why are you crying? Not again. That last level really hurt your feelings didn't it. Well, some game developers like Indigo Prophecy creator, David Cage believe there is a missing component in the MMOG leveling experience. Cage's own feeling on the matter is that the interconnection is lacking when it comes to invoking a broader reaction from the player. "What's the real narrative or emotional value? Sometimes it's really interesting when you're in the guild in a massively multiplayer game and you attack the fortress or whatever. Some great things can be told, but it's not guaranteed. The value is not always there."Wow, that's deep but in all seriousness there is a certain truth to his sentiment. Leveling can be a painfully dull experience and usually MMOG use the same formula and mimic the same rags-to-riches journey. While there is nothing wrong with that, it can become tiresome and insipid if you no longer care for the redundant leveling experience. So maybe developers do need to instill a sense of danger, a sense of importance and meaning to the leveling experience. Fun is most important, and MMOGs should be enjoyed and not an emotional rollercoaster into dystopia.

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  • Cute and scary glimpses from Florensia Online

    Check out the above glimpse from Florensia Online's vast dungeons, dark secrets, horrifying monsters, sinister nightmares, and infernal bosses. Oh no, what will you do? Combine efforts and lead your band of cute and merry anime-inspired adventurers to victory of course! If you want to dare the impossible join the open beta that is underway.In all seriousness, the Japanese import is free-to-play and will sustain development from a micro transaction "itemshop" model. Florensia does feature a somewhat unique leveling twist. The dual battle system gives players the freedom to choose if they want to level at land or at sea, as well as the ability to specialize in both areas of combat. The sea system is more difficult to master, but the catch is that sea based gameplay is unavoidable if you want to visit other islands. There's a new dungeon preview on the official website along with other news updates. If you thought the trailer was a bit cheesy and left you lingering for something like some ship action, there are several other official clips available.If you're looking to download a copy and check it out, our sister site Big Download has the files waiting for you!

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  • Big Download taps into Champions Online

    We give em' two big thumbs-up, and we hope you don't think super-hero and villain MMOs are overplayed. One very cool thing about Champions Online is that Hero Games will develop a tabletop version in tandem with the MMOG. The pen and paper ruleset will borrow heavily from the design-direction in Champions Online. You won't make any throw-away character sheets. Whatever character you play in the MMOG will be available to create and play in the pen and paper arena. But enough about the roll hacks. That's long ways down the road, and our sister site Big Download is slowing it down for those looking to catch up. Their Champions Online feature, is a retrospect that details how it all came about: In it they delve into the mastermind and find out why Jack Emmert and Cryptic Studios decided to develop the comic property. Emmert's candidness might surprise you. The feature also details the bios and back stories behind some of the caped and masked crusaders from the Champions Online Universe.

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  • Zero Punctuation reviews Age of Conan

    Ben "Yahtzee" Croshaw is the naughty charismatic pontificating stallion behind Zero Punctuation, the hilarious weekly videogame review web program. It's not often Croshaw will review an MMORPG, so it is apropos to share the latest Zero Punctuation with the new roast target being Age of Conan. The review itself contains naughty words making it: NSFW. Reviewing MMORPGs isn't an easy endeavor. The MMORPG is a beast, various systems, game mechanics, and time sinks to wade through to get from beginning to the end. To give an honest and fair shake it takes hundreds hours of investment for the reviewer to familiarize and formulate a real knowledgeable opinion. MMORPGs aren't fair in that regard, and reviews aren't very sticky since most MMOs are undergoing constant development. But come on, it's Zero Punctuation!

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  • DCUO ramps up for Comic-Con and additional gameplay details

    If you are a casual or even the most dedicated DC Comics aficionado the news surrounding DC Universe Online, a MMOG that brings the iconic property and thousands of beloved super heroes, villains, and settings to virtual life is spine-tingling. If you can't wait to play, Comic-Con is the place to see DCUO in action. Players will encounter a special scenario with super villain Brainiac which will be playable on both the PS3 and PC platforms. This event held in San Diego, California is where the comic world, games, and 125,000 geeks will collide together for four days running through July 24-27th. Unfortunately, the event is sold out, but there's the SOE block-party you can hit up. If you can't attend either, new details surrounding DCUO already started trickling out at E3-2008.Gaming website, Crispy Gamer was able to expose a few additional DCUO details in there top-five DCUO must know list. We've already covered a few things on their list in our own exclusive DCUO coverage. Heroes and Villains don't get along, so don't expect to be paired together in the same guilds. Speaking of guilds, how about being part of the Justice League of America as a reserve member with the chance to rise in rank? Hell yea, and whatever you pick between crime-fighter or criminal, your actions will matter as special DC characters like Batman and the Green Lantern take notice. As for your own super power abilities, you can either use a power set of an already existing DC character or create your own ability combinations. But to use them on other players it'll be consensual or on PvP servers. Also, be sure to check out some new DCUO screen grabs.[Thanks to Massively Tipster, Haggs!]

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  • New DirectX 11 details emerge

    Not many MMOs take advantage of the DirectX 10 API and its instruction sets but that's not stopping progress on DirectX 11. The new DirectX version will work on Vista and future versions of the Windows operating system dubbed Windows 7. Yesterday, at Gamefest -- Microsft's XNA conference, the conglomerate disclosed some upcoming key components that the new technology will possess. There's full support, and compatibility with DirectX 10 and 10.1 hardware, and this support extends too new DirectX 11 hardware. A new compute shader technology will open a GPU's capabilities to coincide as a parallel processor. More optimized power as multi-threaded resource handling will increase performance on multi-core machines. That's great since 8-core processors are not far-off from market sale. The last technical DirectX 11 feat announced is support for tessellation, a big fancy term that more or less makes your graphics smoother and prettier when viewed close-up. It could be a year or more before a MMOG takes full advantage of DirectX 11's capabilities. For example early DX10 adopters that play MMOGs are still waiting for Age of Conan's DX10 client.

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  • Aion character creation video shows impressive customization options

    Do you dislike character creation systems with limited customization? Clicking through the options there's not many hair styles to pick from and very limited facial choices. It lacks, the character creation system lacks everything. Or worse, there are a zillion facial sliders to adjust your eyebrows and ears, but once you log into the game all the tedious detail you worked on didn't really customize your character's facial traits at all. The only genuine difference amidst the throng of doppelgangers at the local market is newbie grab and high-end shiny equipment. As US Aion fans wait to play the game, let's look at Aion's mind-blowing character creation system. From the looks of the above video finding your doppelganger won't happen often in Aion: The Tower of Eternity. The character creation system looks to be a remarkable accomplishment considering Aion only features two playable races with the same origins, the Elyos and the Asmodians. As for Aion's current status, it wrapped up its latest closed Korean beta test yesterday. The patch notes from the Korean beta were translated to English recently, which added new content, balance changes, and lots more. One more bonus video is available for viewing after the cut.

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  • PotBS to close the gap on high level ships and add eleven new ships

    Ahoy Captains, an overhaul of high levels ships will take place in the next Pirates of the Burning Sea (1.6) patch build. Also, you may see some never before seen ships on the waterways as eleven new ships will deployl. The ships setting sail are: Archelon, Cyclone, Dauntless, Mastercraft Couronne, Mastercraft van Hoorn, Monarch, Treason, Cruizer, El Dragon, Minerva and Trinidad. In the latest developer log on the official PotBS website an explanation is given for these changes and the new ship additions. It's stated that a huge power gap between a level 50 in the right equipment versus other high level ships. To bridge this gap without nerfing the best ships in the game the stats on other high level ships will be boosted. This rebalancing act also presented the opportunity to add new ships. Captains should be wary. Your ship is always at risk from being hit with a stealth nerf when balancing occurs at a large scale. The ships and ammo change list is available after the cut, and there is a discussion taking place on the PotBS forums.

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  • Mythos is dead but its memory lives on

    The announcement blared last Friday. The Mythos beta would shutdown and placed on hiatus that very night. It didn't leave much time to say goodbye, the suddenness left many unable to attend but Massively was present in your stead. "Farewell friends, farewell Mythos" echoed throughout the Stonehill Market. Players congregated and crowded the area to praise Mythos and say their goodbyes. "I don't know what game to play next," cried several others. It's the people behind the characters that matter, the emotions are real, honest, and believable. The death of any MMOG is always a disheartening experience but it also brings cause to celebrate and forge a lasting adventure into a lifetime memory. Several appreciative and ever thankful Mythos developers were of course present. Lead Developer, Travis Baldree spawned a cataclysmic event for the players to partake in that lasted well into the night. Mythos players joked that it took a crashed server to defeat them as they settled in for the fireworks. Mythos CM, Tiggs made her presence felt by continually talking and laughing with the community. As the final seconds approached the world quaked, and before Mythos collapsed offline the lasting words ringed out: "You will be remembered." It was a very fitting tribute and gracious sentiment indeed. It was a good nine months, and we hope to see Mythos back again one day. %Gallery-10781%

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  • WotlK: Death Knight talent builds showcased in three action clips

    With the WotlK NDA crushed and thrown away there's an information upheaval. WoW Insider is sorting through the overload and what will set WotlK apart from TBC is the Death Knight. It's the first new class introduction since World of Warcraft launched in 2004. Sure, there is some cause for concern. The big question on many minds is will the class be over powered? If you aren't in the beta maybe the following three videos will help you decide. Each video showcases a different talent tree: Unholy, Frost, and Blood. The videos are courtesy of Leiah, WotlK beta tester and MMOG blogger at World of Feedback. The video above displays the Death Knight thrashing around in the Pools of Aggonar and specialized in Unholy. What stands out is the Death and Decay, a powerful AE ability, which leaves a wake of destruction in its path. When used in conjunction with Corpse Explosion and two Blood tree talents: Butchery and Vendetta, a lethal combo ensues as each kill returns 6% health and 20 runic power. Lichborne, Bone Armor, and Death Gate are also used. You can also see the sacrificial ghoul explode and deal 2,000 extra damage. The other two Death Knight build videos are after the break.

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  • Darkfall summer vapors fanned away

    How many years has Darkfall been in development? Forever is a pretty good guess. Actually, go back to 2001 and that's when Darkfall was announced! Sheesh and people say Blizzard is slow. Darkfall sounds so good -- the real-time tactical and reactionary gameplay, the unrestricted siege warfare, the destructible terrain, and the bi-millennial patches.. err. But seriously, the proposed game systems sound decent. If the mounted combat emulates Mount and Blade, it's worth looking into. The current problem lies with the developer's decision to keep testers selected from the MMOG community away until the game is near-completion. Progress is coming along nicely according to this latest Darkfall update by Associate Prouder, Tasos Flambouras. The Darkfall staff has expanded by eight new team members and the focus has been on polish and on the publishing side. You know server infrastructure, customer and technical support, the all important billing system, and distribution. It's summer though, and the development team needs some time off so they are rotating vacation time for the next three weeks. Don't rush it guys. There's always Warhammer Online to contend with if you launch too early. Still no word or more importantly a date on when the next beta phase will start, we'll be waiting! [Via Warcry]

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  • Sears uses virtual worlds for back-to-school marketing strategy

    Summer vacation is setting fast. Soon school classrooms will fill back up with eager students looking to display their latest duds and focus on buffing their intelligence. Shopping has to ensue before that big first day back, and Sears and coolness don't go together nor is it the likely first shopping choice. That's not preventing their marketing department from attempting to target teens in the back-to-school spending craze. Sears has a new strategy which is to promote their products and brand name through social networks and virtual worlds frequently inhabited by teens and kids. The new virtual Sears fronts are endless arriving all across the Metaverse. A fashion event will he held in the Sears virtual store in Zwinky's Zwinchester Mall. 3d avatar creator Meez also has Sears B-T-S boutique offering clothing, backgrounds, and animations. Additional promotions will run across Alloy. The Gofish network will be hosting a runway contest in the Cartoon Doll Emporium and also at WeeWorld. Another Sears shop is present in Poptropica and The-N.com. NeoPets has some virtual Sears's goodies in their summer faire event. If that wears you out, Sears wants everyone to lounge around. It's commercial fun for the whole family, well not this blogger. Nonetheless, it's still interesting to see the searing crossover.[Via Virtual World News]

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  • The Daily Grind: What MMOG would you kill off?

    Yesterday we asked what deceased MMOG do you miss the most. Let's flip that question around and make it somewhat evil. It could be before the MMOG ever launched essentially erasing it and making it unknown or sometime after it launched. Any MMOG is fair game. What about the reasons for your conclusion. Maybe you played it for hundreds of days on end and that caused a rift in your awesome social life. Perhaps it's the fact that your buddies left you behind and you want to enact revenge to get your old group back. There has to be one MMOG that you don't like, find annoying, whatever the reason. Or maybe you wouldn't pull the plug on any MMOG. That's okay too. Let's know, and be sure to explain your reasoning for doing so other than "I hate that game" or "I don't care." Example: Richard Bartle would sacrifice World of Warcraft because at one time or still believes the demise would benefit independent MMORPG developers. Please keep the nerd rage at a minimum when explaining why you chose that particular MMOG.

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  • Max Schaefer thanks Mythos community

    It wasn't long ago that Max Schaefer, a Flagship Studios cofounder and operations chief, admitted to mistakes that the company encountered with Hellgate: London. Now, in a strange twist of irony the players are learning firsthand the lessons of Flagship's failures. The Mythos beta ended as it was placed on hiatus last night, possibly being the last time players will grace the world of Uld. Not long after that the Mythos beta forums went dark but before they did Max Schaefer left a wonderful message to the community. "They say it's not so much the destination as it is the journey that's important. We're really hoping that's the case around here these days. I can't really believe I'm writing a post like this, but here we are faced with the unpleasant task of taking a hiatus from this crazy project. Unlike most games, Mythos has been running with our testing community for almost its whole life. I really feel like we've all done this together. And despite this bump in the road, I think we've succeeded wildly. This is undoubtedly the best game community I've ever seen. This is the best game development team in the world, in both Seattle and San Francisco. The things we've learned here, and with you all, will be with us forever.

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  • Patch report for Age of Conan's July 17th update

    Yes, it's time again for another edition of undocumented Age of Conan patch notes. We briefly mentioned them in the invisible hotfix edition that took place shortly after the latest Age of Conan patch. The list maintained on the official Age of Conan forums has grown since then. We know some of our reader's favorite Age of Conan moments were canceling their accounts (very funny guys) but not everyone is a quitter, and this time around there are a lot more fixes reported. There are two forum threads that players maintaining the undocumented changes from the latest patch. One on the US player forums and a bug thread on the EU player forums. We took a little heat last time we reported on the last undocumented changes so please keep in mind that Massively can not confirm or deny the submissions reported in the undocumented patch note threads. The reports and feedback presented are done by the Age of Conan playerbase and their intentions are their own. The full list from the US player forums continues after the cut. General Custom-made saddle listed in the patch notes did not make it in. 1 Update: Saddle in game GUI Right clicking to someone's name on chat will result in 5-6 duplicate system spam, including the info about that person. 1 Mouse autowalk with mounts doesn't enable other controls. 1

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  • Asheron's Call July event date announced

    There's nothing like waking up, experimenting with a little magic and unleashing a portal that connects to another world all before lunch. You quickly find out your new transit route is to a planet filled with vicious insect-like species that proceed to invade the world and annihilate civilization. Dereth, the world in Asheron's Call has never been the same since, and you can thank Asheron Realaidain for that genius. The adventures continue as Asheron's Call nears a milestone, the 100th content update is due out soon and the July event is scheduled to deploy Wednesday, July 23rd from 7am-2pm EDT. Big things are expected, details on the society systems emerged several days ago, and other details regarding loot and landscape hunting are also planned. There aren't 10 million people playing Asheron's Call, hell maybe the playerbase is in the mere hundreds. The fact that Turbine honors their commitment by continuing to release new content every month, and expand an ongoing storyline for almost a decade attests to their dedication and stalwartness to the Asheron's Call playerbase. No matter how many people are playing that's an amazing accomplishment. [Via Warcry]

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  • Fallen Earth shows off character model improvements

    Icarus Studios has put out another Fallen Earth update, the post-apocalyptic MMOG set in the year 2156. Fallen Earth's graphics underwent a visual facelift back in March and we've been seeing the results from that in before and after images. It's about graphical details that will really set your MMOG apart because visuals, imagery, the user interface it all needs to gel well and look fantastic to make a positive first impression. The more graphical details the better as long as graphical boundaries aren't pushed to a point where gameplay or playability is sacrificed. The latest graphical revamp shows off how far the old Fallen Earth character models have progressed. The key differential is in faces, hair styles, and equipment. While the artistic style is still the same, the art team has updated clothing, weapons and armor enhancing and adding more depth to character models. A wide variety of customization options like tattoos and face paint are also available which will allow players to create a truly unique appearance for their characters.

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  • Hellgate: London subscriptions suspended

    Exploring and fighting in post-apocalyptic London used to require a subscription but not anymore. Flagship Studios has announced that active Hellgate: London subscribers will not be billed nor will any new subscriptions be accepted. Normally, this would be welcoming news to players, but it's not because there is a chance that Hellgate: London could shutdown operations. Staff went first, and the forums are going next, tonight both the official Mythos and Hellgate: London forums will be pulled offline at 12AM. Due to financial circumstances Flagship Studios has come under hardships and had to layoff almost its entire staff. Ping0, an online services subsidiary was also affected. The fallout is a huge confusing mess, and Flagship used the rights to its intellectual property as collateral on loans for operating expenses. Now that Flagship is more or less collapsing HanbitSoft is stepping in trying to reign in both intellectual properties, Hellgate: London and Mythos, due to Flagship Studios defaulting on their original agreement.

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  • Mythos beta is shutting down tonight

    The woes continue at Flagship Studios. It was just announced that the Mythos beta will shutdown tonight. The official time slotted for its cease of operations is at July 18th, 2008 at 11:59 CST. Community manager Tiggs left the message on the forums which are also due to close at the same time. "We, the ancient elders of Uld are issuing this warning to all citizens and travelers. Hurry! The great darkness that once plagued Uld is returning. Everyone is ordered to close down their shops and prepare. We predict the when night is at its peak the darkness will arrive. The ancient elders of Uld will be leaving immediately in order to preserve the lore of this wonderful world. Citizens please prepare thyself and know that the elders will be back from their travels some day."Flagship Studios claims that the Mythos beta is going on a hiatus. That's pretty vague term associated with the closure of a beta that stems from a financial and legal crisis at a development studio. It does signal a possible return later, and we do hope Mythos continues development in the near feature and sees a well-deserved release. Lead developer on Mythos, Travis Baldree recently posted on the forums expressing his thanks and gratitude along with his uncertainty for how long the Mythos beta would remain operational. Now we know, and so soon.

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  • HanbitSoft barbs Flagship Studios

    A few days ago, Bill Roper exclaimed Flagship Studios still has a pulse, but only the founders and core management remain employed. There was no official word on what role the company will encompass now but a focus on casual games is rumored. The statement also noted that Flagship Studios owns the rights to all its technology and intellectual properties, including Hellgate: London and Mythos. HanbitSoft doesn't think so, and the verbal spar is heating up. In the latest war of words taking place on the Korean gaming site ThisIsGame, translation by Hellgate Guru. HanbitSoft is making it known that they are preparing for a legal battle. A lawsuit against Bill Roper and the founding directors of Flagship Studios is already underway. HanbitSoft will also be visiting Comerica bank next week in order to secure to the Global intellectual property rights to Hellgate: London. HanbitSoft also stated, "Flagship not only lacked effort, but were only looking for personal gain. Firing all of the Flagship employees in order to protect the personal interests of its founding members only shows how selfish and irresponsible they are." HanbitSoft owns a 9.5% stake in Flagship Studios and went on record to state they tried to bailout Flagship Studios numerous times.

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  • MetaPlace closes in on first beta stage

    Ever want to tighten up the graphics in your own game or interactive environments without going to a video game design college? Okay bad joke, but that only a small part of the plan with Areae's MetaPlace. The project envisioned by Raph Koster will give users a dynamic platform and the accessibility to create embeddable shared virtual spaces, interactive games, and or a mish-mashing combination. News has been light but there are some new updates on the latest MetaPlace blog. Tami "Cuppycake" Baribeau shares some development accomplishments that took place over the past year and states MetaPlace is nearing the first closed beta stage! What's genius is the planned badge and achievement system intended to encourage user participation. The more users share creations, explore, customize, invite, and participate in numerous other activities they'll unlock badges. No, they won't be stored away in a virtual closed account space all sad and lonely. Instead your friends can check them out and probably earn a badge in the process. Who knows what will end up unlocking a badge, but we love collecting things. All thanks to optional and fun achievement systems.

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  • Society system planned in 100th Asheron's Call content update

    Early Asheron's Call adopters are quite accustomed to the epic storylines that unfolded in the world. Some endless sojourns taken through Asheron's Call are still legendary among players. It's a beloved game, and it will celebrate its 10 year anniversary next year. It's great to see the game reach a milestone in content updates, and the 100th content update is due out in the coming weeks. Since early-June, speculation and player expectations on what the update would include has run rampant, and now a factional system has been revealed!During the Grael story arc AC players were able to choose sides but the depth was superficial, there was no lasting impact on gameplay. With the new society system a depth exists, there is meaning and choices will matter. Players can choose from one of three societies: The Radiant Blood, The Celestial Hand, and The Eldrytch Web. You can speak to a Society recruited in Hebian-to, Cragstone or Zaikhal, and level 180 is required to join a Society. Membership doesn't come easy, players will undertake tasks to further their reputation in their chosen Society. The higher the rank the better the rewards like pulls from Level 8 loot chests and unique armor.

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  • Wrath of the Lich King friends & family alpha concludes

    The Wrath of the Lich King alpha is a wrap. Several days ago, WoW informants tipped sister site WoW Insider the news that the Wrath of the Lich King alpha was offline. Yesterday morning the rumorang came full circle as World of Warcraft, Community Manager Eyonix confirmed the fears alpha players had suspected all along. The official notice stated the WotlK alpha had closed down and a message of thanks was left with a reassurance that all alpha testers would be able to participate in the beta which would start soon. The message was leaked on Deathknight.info. No actual date was given on when the WotlK beta will start, but active WoW players who were not in the alpha or already guaranteed a beta slot can take a gamble with the optional-in beta signup that went live recently. It shouldn't be long now. WoW Insider is also reporting on some scuttlebutt from a purported family member of a developer, and their belief that Blizzard is rushing development to meet an arbitrary deadline. With the first phase of beta starting soon there is still plenty of time left for the WoW developers to polish out the 76-80 content. If WotlK is not ready Blizzard will more than likely push the release back as they did with TBC. [Via WoW Insider]

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  • Future of Mythos beta uncertain

    Mythos beta testers are experiencing a rollercoaster of emotions as they await official word on what will happen to Mythos. The bad news struck Friday, July 11th. It was confirmed that the ranks were culled as layoffs (over 30 confirmed at VE3D's count) occurred at Flagship Studios, developers of Hellgate: London and Mythos. Staff at PingO, an online services subsidiary felt the impact too. To help shed some new light there is a response from Travis Baldree, Lead developer on Mythos. In a post entitled, "A Fond Farewell" Baldree espouses gratitude to the Mythos beta community, the close relationship between employees, and does not disclose any specific details on the future of Mythos. Baldree is also unsure of how long Mythos in its current beta form will remain operational, but claims he will inform the community when possible. While Baldree did hint at reopening beta testing in the future, the question regarding on who owns the intellectual property and rights is probably going to be decided in a legal battle. Other developers that worked on Mythos also posted their farewells and appreciation to the beta community in the same thread. (We have copied Baldree's post after the jump in case the forums shutdown.)[Via Warcry]

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