Mike Foster

Engadget Editorial Policies

The unique content on Engadget is a result of skilled collaboration between writers and editors with broad journalistic, academic, and practical expertise.

In pursuit of our mission to provide accurate and ethical coverage, the Engadget editorial team consistently fact-checks and reviews site content to provide readers with an informative, entertaining, and engaging experience. Click here for more information on our editorial process.

Stories By Mike Foster

  • Choose My Adventure: We, the drowned

    By now you're more than aware that Massively, WoW Insider, and Joystiq are not long for this world. Thanks to the type of organizational reshuffling we've so often covered on these very pages, AOL's enthusiast blogs have eaten the sharper end of an axe. We're upset. You're upset. But the core reality is that sometimes bad things happen. All we can do is pick ourselves up, steady our breathing, and leap into the void. I've been with Massively since 2011. I started as a streamer, evolved into a news/features writer, and finished as the steward of Choose My Adventure. Every moment has been a privilege. Every day exciting. And it's you I have to thank.

    By Mike Foster Read More
  • The Stream Team: Hug it out in Final Fantasy XIV

    You know what's awesome? Final Fantasy XIV: A Realm Reborn, that's what. Join Massively's Mike Foster tonight as he crushes some hard mode encounters from the perspective of a White Mage. Or, more realistically, join Massively's Mike Foster as he wipes over and over again in encounters that the rest of FFXIV's player base can probably do blindfolded. The action starts at 7:00 p.m. EST! Game: Final Fantasy XIV Host: Mike Foster Date: Thursday, January 29th, 2015 Time: 7:00 p.m. EST Enjoy our Stream Team video below.

    By Mike Foster Read More
  • PAX South 2015: Pox Nora is the coolest online card game you've never heard of

    Pox Nora is a game that's hard to categorize. It's like Hearthstone, you see, because it's an online card game. But it's also like Civilization because it uses turn-based combat on a variety of maps with terrain that affects the battle. And maybe it's like Minecraft as well because it was built by a tiny team and developed incrementally through the feedback of a passionate fan base. Pox Nora was free-to-play before free-to-play was a thing. It's gone from tiny little indie to SOE-backed product and back again. And through its eight years, it's managed to fly quietly under the radar while its developers continually churn out content, implement community ideas, and expand its possibilities. At PAX South over the weekend, I sat down with Arthur Griffith, CEO of Desert Owl Games and co-creator of Pox Nora, to learn more about the game and its latest content additions.

    By Mike Foster Read More
  • PAX South 2015: Moonrise and State of Decay shine at the Undead Labs booth

    Most media appointments at an event like PAX South 2015 work like this: You meet the person you're supposed to meet, that person shows you the game her studio is working on, and then you rush off to the next booth on your list while cursing yourself for not scheduling time for a snack. Undead Labs handled my PAX appointment a bit differently, sitting me down for back-to-back play sessions with brand-new tablet game Moonrise and a remastered version of State of Decay, the zombie survival game that put the studio on the map. It was a little jarring to go from adorable pet battles to being torn in half by a zombie, but the two-for-one session provided a nice glimpse of where Undead Labs has been and where it intends to go.

    By Mike Foster Read More
  • PAX South 2015: Slaying giants in Motiga's Gigantic

    Motiga's Gigantic is one part Team Fortress, one part Dota, and one part Monster Hunter. The basic match structure will sound familiar to MOBA lovers -- two teams of five slug it out for superiority by controlling resources, leveling up, and killing one another -- but the skill-based mechanics, multiple maps, and shifting strategy priorities make the game more than a three-lane farm fest. Gigantic isn't about last-hitting or memorizing meta. Instead, it's about slaying giants and aiming true. I hopped in on a quick Gigantic match with some other press folks this afternoon at PAX South 2015, and in the midst of delivering an absolute drubbing to the scrubs (kidding!) on the other side of the table, I was able to get a feel for the game's combat system, characters, and the way its massive guardians change the way battles play out.

    By Mike Foster Read More
  • PAX South 2015: O'Brien and Johanson on Guild Wars 2's Heart of Thorns

    ArenaNet's Mike O'Brien and Colin Johanson (and Commander Shepard) took to the PAX South 2015 stage yesterday morning to announce Heart of Thorns, the first-ever expansion for Guild Wars 2. If you're not up to speed, check out our post covering the announcement and the official site to get the broad strokes on the expansion's new zone, new profession, new progression system, and more. News of the expansion raised many a question from our readers (and our staff!). Massively's Larry Everett and I sat down with O'Brien and Johanson to try to get those questions answered and dive a little deeper into the changes coming to Guild Wars 2's living world. And no, there isn't a release date.

    By Mike Foster Read More
  • PAX South 2015: The Untitled Game is whatever you want it to be

    The Untitled Game, better known as TUG, is one of the many recent titles that have earned a small crowdfunding fortune by shouting the word "sandbox" as loud as the internet will allow. The game's initial Kickstarter campaign raised $293,000; launching on Steam's Early Access marketplace helped Nerd Kingdom rake in an unspecified amount of additional dollars. The studio had a bold plan for an open-world, innovative crafting MMORPG, and it appeared as though players were ready to pay for it. Things haven't gone so swimmingly since then. Funding issues in late 2014 forced the studio to lay off around half of its staff. Many MMO industry followers have been wondering whether the project will ever be released or it's just another crowdfunded pipe dream. I took a look at TUG on the show floor at PAX South 2015 and talked to COO Brennan Priest about crowdfunding, layoffs, and killing things with axes. The one thing I can say for sure is that there is definitely a game here, and it seems as if it could be a good one.

    By Mike Foster Read More
  • PAX South 2015: Notes from a Star Citizen town hall

    Star Citizen is such a big fancy deal that instead of having a panel or booth at PAX South 2015, Cloud Imperium booked a theater down the street and hosted 10 straight hours of forums and chit-chats with backers. That's right: There wasn't enough room in the PAX convention hall to accommodate all the Star Citizening Star Citizens needed to Star Citizen, so they had their own one-day mini-convention dedicated just to their game of choice. One has to respect a development team willing to spend the entire day with its community (for a nominal fee, of course). I'm sure Star Citizens were absolutely amped to pay the same amount of money as a PAX day pass to hang out with CI all day. Unfortunately, I attended only the evening town hall with Chris Roberts, which I would describe as impenetrable to anyone without a license to pilot one of Star Citizen's $350 ships. I did take some notes. I will try to parse them here.

    By Mike Foster Read More
  • PAX South 2015: Garriott and Long talk Shroud of the Avatar

    In 2013, Ultima Online creator Richard Garriott took to Kickstarter in the hopes of funding an old-school, sandbox-y MMO. Titled Shroud of the Avatar, the new project would be built in Unity and aimed squarely at those MMO fans who longed for the days of player-driven economies, crafting as a focus instead of a side activity, and the ability to impact the game world in a real way. The plan worked. Shroud of the Avatar pulled $1.9 million on Kickstarter alone, almost doubling its $1 million funding goal. Since then, the team has been hard at work bringing Garriott's vision to life (and keeping backers happy). I spoke with Garriott on the PAX South 2015 show floor about crowdfunding, loot, and the mistakes of the modern RPG. I also got to play a bit of SOTA with the help of executive producer Starr Long, who kindly did not make fun of me when I was killed by the second mob in the demo.

    By Mike Foster Read More
  • PAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift

    Readers of the Choose My Adventure column may remember that I spent the month of September smuggling beer, shooting NPCs, and dodging space rocks in Frontier Developments' Elite: Dangerous. Though the game was in early beta, I found lots to do and lots to love about the space simulator that isn't that other space simulator. Realistic physics, challenging flight controls, and beautiful design work made the game stand out to me as unique and promising (other Massively staffers seem to agree), and I've revisited it since and enjoyed it every time. Thus, I jumped at the chance to check Elite out again at PAX South 2015, this time with the experience enhanced by a rad HOTAS setup and the ever-so-popular Oculus Rift. Guided by producer Eddie Symons, I bluffed my way through a combat demo and discovered that when it comes to shooting things in space, being able to look and fly separately is a great thing indeed.

    By Mike Foster Read More
  • Choose My Adventure: A bit of TERA sightseeing

    There's no question that TERA is one of the most beautiful MMOs on the market. Its open world features gorgeous terrain, cool set pieces, and lots of variation for the screenshot-obsessed. So when Choose My Adventure's voters elected to send me exploring last week, I was more than happy to oblige. I wouldn't accomplish much Fate of Arun stuff, but at least I'd get to see some sights! I also, somehow, learned a bit more about the Warrior class and how to effectively deploy it in combat. It's been a long, hard crawl, but I think I'm finally starting to get the hang of my combo abilities and my evasion techniques. I'm definitely dying less and even occasionally having moments when I feel totally in control of the actions my character is taking and the reasoning behind them. I almost feel... good. Until the next BAM smacks me down, of course.

    By Mike Foster Read More
  • Choose My Adventure: Air travel is not very safe in TERA

    Massively multiplayer online games are collections of interlocking systems. A character's skills allow her to interact with the world, interacting with the world gives her experience points, experience points give her levels, levels give her skills, and so on. Inventory, items, professions, quests, and social interactions are also systems, layered on top of the core combat and gameplay mechanics. When you have mastery over an MMO, you don't just have mastery over skill rotations; you have mastery over all of the systems underneath. By the time a normal person hits 60 in En Masse's TERA, for example, that person can probably tell the difference between good gear and bad gear, organize a character's inventory, and use the game's menus. This is the stuff you take for granted when you've been playing an MMO for weeks, months, or years. Leaping into expansion content with a near-max-level character but little core game experience is, thus, not very smart. But I did it anyway, charging into TERA's Fate of Arun with a brand-new-yet-level-60 Castanic Warrior for Choose My Adventure. It went okay.

    By Mike Foster Read More
  • Choose My Adventure: TERA's Fate of Arun

    As was mentioned many times during our end-of-year awards and the comments surrounding them, 2014 was a much better year for adding to existing properties than releasing new ones. Some of the biggest launches of the year came in the form of expansions like Rift's Nightmare Tide, Star Trek Online's Delta Rising, and Star Wars: The Old Republic's Shadow of Revan. Choose My Adventure even took the expansion route last month by investigating World of Warcraft's Warlords of Draenor. En Masse's TERA, too, received a huge update in 2014, though it launched with significantly less fanfare than some of the other major expansions of the year. Fate of Arun introduced new zones, added new dungeons, and raised the level cap (as expansions are wont to do). It also brought a new game mode in The Coliseum, a PvP/PvE hybrid arena-type thing. Perhaps most notably when compared to the other expansions of 2014, Fate of Arun is free to all TERA players. Since TERA so often flies under the radar with MMO fans, I thought it might be fun to dedicate this month's CMA to Fate of Arun. So get ready because it's time to start slaying some big-ass monsters.

    By Mike Foster Read More
  • Choose My Adventure: World of Warcraft High

    Blizzard Entertainment's World of Warcraft launched on November 23rd, 2004. For anyone having a hard time putting that date into context, consider this: My sister, who's now in college, was eight years old when WoW's gates first opened. Some of our readers with nice jobs and adorable children were still in middle school or high school. I've personally been playing WoW off and on since 2005, giving me about nine years of history with the game. This month's Choose My Adventure was two parts adventure and one part nostalgia. And as it turns out, sometimes the past really does belong in the past.

    By Mike Foster Read More
  • Choose My Adventure: On autopilot in World of Warcraft

    Life as a shadow Priest in World of Warcraft is pretty mellow. Mostly you bounce around from quest to quest and enemy to enemy, ticking off objectives by murdering orcs with dark magic and scaring everyone with your spooky shadow face. It's not a career path I'd recommend for your average citizen, but if you're looking to become an instigator in the clan wars of Warlords of Draenor, there are worse paths to take. We accomplished quite a bit this week in Choose My Adventure. Our Blood Elf Priest gained a couple of levels, DPSed his very first Warlords of Draenor dungeon, and completed the Frostfire Ridge set of story quests. And while it's all been very, very good, I'm still having a hard time connecting to this latest World of Warcraft expansion.

    By Mike Foster Read More
  • Choose My Adventure: World of Warcraft and the shadowy priest

    It's been one week since Choose My Adventure's voters sent me on the path of darkness in World of Warcraft, daring me to cast off my healing roots and adventure forward as a Priest who deals only in shadow. I've gained a couple of levels, tinkered with my garrison, and killed hundreds and hundreds of orcs. I've even managed to work out some of last week's confusion, finding a spell rotation that works for me and laying waste to any PvE enemies that cross my path. I've also completed about a million quests, Warlords of Draenor-style.

    By Mike Foster Read More
  • Choose My Adventure: I am so confused in World of Warcraft

    Last week's Choose My Adventure polls for World of Warcraft set me on a very unexpected path. Male Blood Elf? Really? If you had asked me to predict the result of the class/race/gender/faction polls, I would have been extremely super-wrong. I thought for sure Massively's readership was full of carebear Alliance sympathizers who spend their WoW hours hosting hug parties in Darnassus. Anyway. This week saw me creating our new character, using the included-with-Warlords of Draenor instant level 90 character boost, and diving through the Dark Portal to experience the starting moments of Blizzard Entertainment's latest bundle of WoW content. It was... something.

    By Mike Foster Read More
  • Choose My Adventure: Can't stop the World of Warcraft

    It's been 10 years since Blizzard Entertainment launched World of Warcraft and ignited the great MMO gold rush of the aughts. In that time, World of Warcraft has grown into something more than a game; it's a cultural icon, an immensely valuable piece of intellectual property, and a brooding presence any new MMO has to consider before launch. WoW has gravity. Just when World of Warcraft's numbers start to slide and the naysayers start planning their "WoW is dead" parties, Blizzard finds a way to make WoW resurgent. Warlords of Draenor, WoW's fifth expansion, launched late last month, bringing three million subscribers back into the game's warm embrace. For those keeping score: That's more subscribers than most MMOs ever see at their peaks. Warlords of Draenor reworks some core World of Warcraft systems, changes up character models, implements a version of housing, and more. And with so many people returning to check it out, there's no better time for Choose My Adventure to join the fray.

    By Mike Foster Read More
  • Living and dying in the Elite: Dangerous gamma build

    When we last looked at Elite: Dangerous during August's Choose My Adventure, the game was in a barebones beta format with just a few of its promised eventual features. Frontier Developments' crowdfunded space-sim certainly brought a lot to the table with its pretty graphics, realistic flight physics, and down-to-the-details sim structure, but anyone not interested in running courier missions or blowing up other ships was probably left wanting. Now, however, Elite is a different beast. Just two weeks from final official launch, Elite is in what Frontier Developments is calling the "gamma" stage. It's as close to the finished version of the game anyone is going to get until launch on December 16th. So naturally, I took another dive in Elite to see what exactly has changed.

    By Mike Foster Read More
  • Choose My Adventure: The final Final Fantasy

    It's amazing how time flies when you're punching things. Just a few weeks ago our Choose My Adventure-forged Final Fantasy XIV pugilist was an aspiring adventurer with no pants; today, she's a certified hero (still with no pants). It's been an impressive ride to say the least. Square Enix has done some things so phenomenally right it's hard to believe the studio botched the game so badly the first time around. Final Fantasy XIV is definitely a traditional fantasy MMO. But it makes enough changes and innovates in enough places to make itself feel unique and compelling. If I had to pay a subscription for a game (which I hate doing), FFXIV would be the one to get my credit card number.

    By Mike Foster Read More
  • Choose My Adventure: Final Fantasy XIV's thaumaturgery

    One of the more frustrating elements of helming Choose My Adventure is that I start every game with hopeless incompetence and spend four weeks trying desperately to reach some level of understanding with that game's core mechanics. MMO players take for granted the basic masteries they have over the systems they command and forget that the first 20 or so levels of any new game are usually spent in a fog of half-understandings and misconceptions. Because it's so difficult to continually learn a game's idiosyncrasies, I was a bit wary of last week's Choose My Adventure polls. Having just grown comfortable with our Miqo'te Pugilist and the basic rotations that power her damage, I found the thought of taking on an entirely new class fairly intimidating. Aren't Thaumaturges hard to play? Don't they have confusing ability combos and weird buffs? Luckily, Final Fantasy XIV understands the challenge in switching classes and isn't afraid to babysit you while you re-learn the ropes.

    By Mike Foster Read More
  • Choose My Adventure: So much punching in Final Fantasy XIV

    Last week's Choose My Adventure polls on Final Fantasy XIV were very close. With a few more votes in one direction instead of another, we'd be playing a Roegadyn arcanist or a Lalafell thaumaturge. Unfortunately for people who hate human-animal hybrids, voters selected a Miqo'te pugilist by the hair on a cat's tail (Is this a saying? It should be a saying). Consider our character's cat ears the Massively version of growing a Movember moustache. With our hero forged and her job chosen, it's time to start adventuring.

    By Mike Foster Read More
  • Choose My Adventure: Final Fantasying

    Final Fantasy, born in 1987 on the Nintendo Entertainment System, is Square-Enix's most successful franchise with over 100 million units sold in its 27-year history. Final Fantasy is essentially a constant in the games industry; there is always a current Final Fantasy game, and there is always an anticipated Final Fantasy game. No matter the day or time, thousands of people across the globe are playing one Final Fantasy or another. Final Fantasy is a Big Deal. That's not to say everything has been sunshine and roses for the series. Fans are passionate about the brand and have had some less than stellar reactions to certain decisions in various iterations of the franchise. Perhaps the most notorious story in all of Final Fantasyland was the launch, un-launch, and re-launch of Final Fantasy XIV, which has been discussed in great depth here at Massively. It's been over a year since Final Fantasy XIV became Final Fantasy XIV: A Realm Reborn. And with a new expansion on the way and the massive patch 2.4 freshly live, there's no better time to leap into this title to see what we can see in this month's edition of Choose My Adventure.

    By Mike Foster Read More
  • Choose My Adventure: Closing off our time in Swordsman

    I've spent quite a bit of time in Perfect World Entertainment's Swordsman this month. Thanks to the unique layout of October 2014, Swordsman ended up getting an extra week compared to most Choose My Adventure endeavors. And while I'm ready to move on to the next game, it was nice to have some extended time with Swordsman before sending it to that magic hard drive in the sky. Sometimes a few extra days can give you time to see things in a game you didn't see before. Swordsman is definitely a game that grows on you. The experience continually improves. If you're willing to stick through the slow opening and limited early experience, there's a pretty interesting game waiting to be discovered.

    By Mike Foster Read More
  • Choose My Adventure: The once and future Swordsman

    For the last three weeks, I've been whipping and kicking every bad guy I can find in Perfect World Entertainment's Swordsman in the hopes of understanding this peculiar wuxia MMORPG. My Choose My Adventure experience thus far has been mixed; I've enjoyed Swordsman's theme and setting, but its mechanics and hard-to-follow narrative have made the experience a touch less manageable. Swordsman from 1-30 seems at best like an extended tutorial and at worst like a game that plays itself. That's not just my opinion. All of the feedback I can find on the game seems to point in one direction: Swordsman's early levels aren't the main attraction. The real Swordsman exists in PvP (unlocked at level 30), guild quests (unlocked at level 35), and instances (unlocked at 15 -- not bad). Last week's combat discipline discovery at 25 further cemented the idea that Swordsman is a game designed to reward players who stick through the initial grind. I didn't have much time to play this last week, but I did get a chance to sit down with PWE product manager Gabrielle Heiland to talk about Swordsman's first expansion, the future of the game, and how Perfect World feels about the game's current "wait and see" design.

    By Mike Foster Read More
  • Choose My Adventure: Clicking around in Swordsman

    Three weeks into our Choose My Adventure adventure, I'm not sure what to make of Perfect World Entertainment's Swordsman. The game boasts a deep literary pedigree and markets itself on its wuxia themes and combat-oriented design. It has a rich, beautiful world that is dripping with powerful design cues and historical influences. Like all PWE games, it is slick and easy to pick up and play. Swordsman is a well-made MMORPG. It is mechanically sound and conceptually solid. So why am I so bored?

    By Mike Foster Read More
  • Choose My Adventure: Cracking whips in Swordsman

    In last week's Choose My Adventure poll, I asked two simple questions of the Massively community: Which gender should our character be in Perfect World Entertainment's Swordsman, and what path should that character take among the game's 10 available schools of combat? The result was a resounding win for the female-character-exclusive Five Venoms school (probably because whips) and for the creation of a female character. Since the polls closed on Saturday, I've created our character and spent a little time with Swordsman's intro sequence, tutorial missions, and the earliest chapters of its main storyline. I've whipped a bunch of dudes, summoned giant frogs, and set a few horses on fire. And while it's early yet to declare Swordsman a success, failure, or mediocre in-betweener, thus far I would describe the experience as decidedly mixed.

    By Mike Foster Read More