3d streaming

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  • IOGEAR's Wireless 3D Digital Kit streams the third-dimension in 1080p, ships soon for $380

    by 
    Darren Murph
    Darren Murph
    11.10.2011

    It's like the company's CES-launched GW3DKIT, but with a dash of "HD," a spit shine and a realistic shipping date. IOGEAR's GW3DHDKIT has just been revealed to 3D-lovin' content watchers the world over, with the Wireless 3D Digital Kit consisting of a transmitter and receiver with connections that enable it to stream standard, HD or 3D resolution content from one or two HDMI-enabled devices. We're told that it doesn't require a line-of-sight placement to deliver uncompressed 1080p, and 3D / 5.1 material can also be slung from up to 100 feet away. To add a second room, one HDTV can connect directly to the transmitter's loop-through (local) port, while a second HDTV simultaneously receives content via the wireless receiver; there's even an Infrared (IR) pass-through that allows user control over source devices that are hidden away in a different location. It'll ship before the year's end for a total of $379.95, but we'd probably wait for a couple of reviews before tossing in an order -- we've seen wireless HD let us down before, and that's a lot of change to throw on something that's still unproven.

  • Japanese 3DS to get 3D TV service, North America waits with bated breath

    by 
    Sean Buckley
    Sean Buckley
    06.21.2011

    3DS owners outside of Japan can look forward to missing out on yet another Nintendo sponsored video service -- at least for now. With the help of Fuji TV, Nintendo's Itsu no Ma ni Terebi (or "SpotPass TV") will bring a number of short format 3D TV programs to the fledgling handheld, including shows featuring cute animals, sumo wrestling idol girls, and daily tips on performing magic tricks. Like its Wii predecessor, this video service is currently a Japan-only affair, but there's still plenty of summer left for the big-N to make good on its GDC Netflix promise.

  • Intel technology research may lead to mobile WoW

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.16.2008

    The idea of mobile MMORPGs has come up before. Blizzard is on board with the idea of a mobile WoW interface of some sort, and have even hired mobile engineers and designers. Second Life has started down the path too. Still, for all the promise of being able to run Deadmines while you're stuck in the back of a car on a cross country drive, or churning out Netherweave Bags while you're waiting at the clinic for your semi-annual medical checkup, it seems like there's hurdles yet to overcome. The biggest one, of course, is getting a mobile device to pack enough power to render WoW's graphics and keep track of all the information that WoW needs to run. Luckily, it looks like Intel and Comverse are on the case for us. The two companies have worked together to create a 3D streaming system that compiles and renders all the graphics and data of an MMORPG on a central server, then sends it to the mobile device. You can read their researcher's post about it on the Intel blog site. You can also see the process demonstrated with Second Life in the video above, although there's not really a good shot of the mobile device screen to show us how well it actually works, unfortunately. Still, if they can get the technology working feasibly, it should definitely put us one giant step closer to a relatively full fledged mobile WoW client. When the day comes that we can grind dailies on our iPhones, it may be that we'll have Intel to thank. [Thanks to Bitterzoet for the tip!]