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  • THQ releases flood of new details for Warhammer 40K: Dark Millennium Online

    by 
    Rubi Bayer
    Rubi Bayer
    10.13.2011

    If you're a fan of Warhammer 40K: Dark Millennium Online, you are likely pretty happy to have a launch date. You're also probably anxious for details about the game itself, which have been in short supply until now. We've got good news for you though: THQ has released a huge list of data on design, gameplay, classes and races, and much more. The information ranges from all-encompassing, such as talk of art style and who is involved in development, to very specific, such as a party size of five, raid size of 50, and level cap of 60. There's plenty more for eager fans: dual-wielding pistols and melee weapons (including chain swords), classes with three specialties, a crashed space hulk ripe for exploration, and much more. Strategy Informer has the complete summary, so head over there for your full Warhammer 40K: Dark Millennium Online fix! [Thanks to Merketh for the tip!]

  • Warhammer 40K Dark Millennium Online launch date revealed

    by 
    Matt Daniel
    Matt Daniel
    10.12.2011

    Purge the heretics! Warhammer 40,000 Dark Millennium Online has received a launch date. The game's page on THQ's official site marks the game down for release on March 31st, 2013. That's all the news we've got for now, but keep your eye out for more information in the (grim darkness of the) future! [Thanks to Andru for the tip!]

  • Behind the Curtain: On burnout

    by 
    Craig Withers
    Craig Withers
    02.21.2009

    So, I'm afraid that I'm getting a little close to burnout. Oh noes. zomg. qq. whine. complain. Etc, etc. In the past, I have suffered from serious burnout which resulted in me leaving World of Warcraft for six months or so. I'm still not sure how they survived without me. We've all been there, where the rewards for logging on just one more time aren't enough anymore. I say that we've all been there, of course that may not be true; but you're a rare specimen indeed if you've managed to play MMOs for any significant length of time without burning out for at least a little while. I guess burnout doesn't have to be a bad thing. I only just got a Wii. Don't laugh, I know I'm a little behind the curve on that one. Spending less time on MMOs means that I'd have more time free to play through Resident Evil 4 on the Wii, which makes sense, given that I've already gone through it on the Gamecube and PS2. I could also go back and pick up Resident Evil 0, and the remake of the original. And the Gamecube versions of 2 and 3. And Umbrella Chronicles. Wait, they released Code Veronica for the Gamecube as well, didn't they? Okay. I admit that I need help.

  • Behind the Curtain: Immediacy in PvP

    by 
    Craig Withers
    Craig Withers
    01.06.2008

    I don't PvP much. It's not just that I suck at it – I like to think I'm reasonably intelligent, so I'm sure I could pick up the necessary skills fairly quickly. The truth of the matter is that I just don't like PvP very much; I find it lacking a sense of actually playing against another person, a sense of immediacy.Amongst my many hobbies, I play 40K. Putting aside the fact that tinkering with inch-high fiddly little pieces of metal and plastic appeals to my obsessive/compulsive tendencies, I enjoy the immediacy of standing opposite my opponent, being able to look him/her in the face and (shock horror!) strike up a conversation with them. Because of this, I've always viewed PvP in my MMOs as a necessity, rather than as a real alternative. For example, I recently started a new character in World of Warcraft, a Warrior, and once I hit 70 with her I'll see if I can find any decent PvP rewards that will help me out with tanking, but that'll depend on how my PUGs go up to then, and will be born of necessity rather than any real desire to take part in PvP. Even if Blizzard released the [OMFG PIG STICKER OF LEETNESS], I doubt very much if I'd be running to the nearest Battleground to start grinding honour for it.