andrew-wilson

Latest

  • EA on NBA Elite 11: 'It was just going to be a bad game'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.23.2010

    "It was just going to be a bad game." And with that, Andrew Wilson, EA Sport's head of worldwide development summed up the reason behind the cancellation of what was meant to be this year's premiere installment in the basketball series reboot. Speaking with IGN, the executive noted that although NBA Elite's controls showed promise, the idea of having one stick for dribbling and shooting, and the other for movement, needed more time to percolate. Wilson explained, "At the very core, we have to build a great game first and foremost." The executive also noted that the company's decision to move all future production of the NBA Elite series to Madden developer Tiburon shouldn't be seen as a slight against EA Canada. Wilson made no mention of the NBA 2K11 wrapped van that pulls up to EA headquarters every Sunday at noon and, while nobody is around, lets Take-Two CEO Strauss Zelnick out to deliver his most heartfelt rendition of "Danke Schoen."

  • Codemasters working on new FPS from creator of Black

    by 
    Mike Schramm
    Mike Schramm
    02.15.2010

    Hey, remember Black, the PS2 and Xbox FPS created by Criterion Games before it went all-in on Burnout Paradise? Turns out the name wasn't just short for "black ops" -- the senior designer on the title was Stuart Black, and the vice president of development for Codemasters has now confirmed that he's working on a new game in a new studio for the company. Black will join former game director at Sony London, Tom Gillo, and senior producer Andrew Wilson on an 80-person team working with Codemasters' EGO engine to develop the brand-new IP, which the UK's Official Xbox Magazine seems to be hinting is "the shooter that everybody asked for." We've heard a lot of people ask for a next-gen No One Lives Forever sequel, but that's probably not what they mean. Black did have some nice stylistic twists, however, so while this game is definitely not a direct sequel (Criterion still owns that IP), we'll expect to see Black's ideas assembled in a new form.