anecdotes

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  • The Daily Grind: What's the strangest AFK you've experienced?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.17.2013

    Sometimes, people go away from the keyboard for normal reasons. Saying that I had to go AFK from World of Warcraft for a phone call wasn't all that abnormal, even if it was a call I had never expected to get from the woman who would eventually marry me. But then there are the more unusual times, like when I had to go AFK because my house was being pelted with rocks. Or the story a friend relayed of a guildmate saying, "BRB, someone is breaking into my house." There's always a story behind these incidents, even if it's just a bluff and you're running to the bathroom. So what's the strangest AFK you've experienced? Was it a case of something weird in your own life like calling animal control to deal with the wolves in your front yard, or was it a friend suddenly leaving the raid to put out a grease fire in the kitchen? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • A Mild-Mannered Reporter: A personal tribute to Paragon Studios

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.19.2012

    When I started my career at Massively, I wasn't hired to be the City of Heroes guy. I wasn't hired to be the anything guy, although I quickly earned a reputation. It was a few months after I got hired that I got the opportunity to start doing a pair of weekly columns, one on City of Heroes and one about the online Final Fantasy installments. This was due to the fact that my affection for City of Heroes was well-known on staff, and I was already knee-deep in the game, so... It wasn't quite three years ago, but it was close enough. And I've said many times that my professional career has been tied in directly with City of Heroes because of that. As I've grown as a writer and a journalist, I've been working alongside City of Heroes. So today I'm not going to talk as much about the game itself. I'm going to talk about the people of Paragon Studios, some of whom I had the good fortune to interact with over the years and all of whom seem to be absolutely astonishing human beings.

  • Storyboard: When I was the problem

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.15.2012

    I do not claim to have any sort of superhuman intellect. If I understand how people are likely to make mistakes in roleplaying and how to fix those mistakes, it's a product of having made a lot of mistakes of my own. Sometimes it's a result of failing to fix them and realizing what would have worked after the fact. And while I'll write advice on how to fix the things that you're doing wrong, I never want to give the impression that I'm preaching rather than practicing. Last week's column was all about what happens when it turns out you're the problem, and there's a J'accuse-style rant if there ever was one. In light of that, I wanted to make it very clear that there have been situations in which my character was the problem rather than some hypothetical example. And so I pulled out three of the most notable examples of places where it turns out I was causing a world of disruption within the group.

  • Choose My Adventure: Quest rhythm

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.15.2012

    Questing is an essential part of MMOs. You can say that players should be the ones crafting stories in games, not the developers, but quests provide you with structure and guidance. Even if you can create all sorts of stories on your own, it helps to know what the world is supposed to be like and how to set your own objectives. Not to mention the fact that having some sort of pointer is massively useful when you start playing. So it makes sense to take a good look at the questing in Ryzom, even though the game definitely veers toward the "sandbox" side of the fence. Plus, questing won the poll last week, so even if I thought quests were categorical garbage, that would still be my destination. I can't run you through all of the quests that I've done in the game, but one in particular lent itself to a narrative, albeit in a somewhat disjointed form.

  • Skyrim tips (for waiters)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.03.2011

    Every few months a group of ravenous, garrulous gamers descends upon La Pentola restaurant in Pretoria, South Africa. If you're their savvy waiter, you realize just how receptive this audience can be to quests -- or requests -- coming from a stranger. That's why you pass them a note (seen above) alongside the bill. "I heard you're going overseas soon," the attentive host tells me as we shuffle out. "Good luck." "Same to you," I say. "I hear you're going to Skyrim." (The citizens there don't tip as well as we did.)

  • Bulletstorm devs shocked by how much swearing was in their own game

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.07.2011

    The October issue of Game Developer's magazine features a postmortem on foul-mouthed shooter Bulletstorm, which includes one of the greatest anecdotes on cross-cultural development ever. If you've ever had a foreign friend just learning how to swear in your native tongue, you can totally see how Polish developer People Can Fly fell into a snare of its own creation and made a terrible mistake. "Do you know any swear word in a foreign language? German, French, Polish? When you say it out loud, no biggie, right? Not a problem to use it during a family dinner, I assume?" Adrian Chmielarz, creative director at People Can Fly told the magazine. He explains the swearing in Bulletstorm was just "exotic and fun" to them, and publisher Epic let the studio run with it, not realizing that they'd gone beyond their own intentions. The developer didn't realize the power of the words. "It was only at the end of the development," Chmielarz remarks. "When I read the Polish translation of the game, that I realized how dirty we were. I swear a lot. A LOT. And yet still I ... kind of blushed."

  • The Daily Grind: What was your favorite experience as a tank?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.02.2011

    Maybe you have a sword and shield, maybe you have a really high Dodge rating, maybe you have durable force fields. Whatever your qualifications for the role, you take up the mantle of the tank to keep the rest of your party safe against your enemies, whether they're gang members in DC Universe Online, vicious beasts in Final Fantasy XIV, or enemy starships in Star Trek Online. Whatever your game of choice, if you've played MMOs for a long enough stretch, you've had opportunity to tank. Of course, part of tanking is that you wind up with stories, in no small part just because it's such a vital job. You can't fake the experience -- you have to get in close and take the blows for the party members who can't survive them. So what was your favorite experience as the party's meat shield? Was it a specific run, a specific group, or was there an entire game that made tanking feel like the most enjoyable thing in the world? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Which character death did you find the most memorable?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.30.2011

    Your character will die. You know this going in. Death penalties in some games are harsher than others, but every single MMO assumes that your character will at some point drop to zero hit points. By the time you hit max level, you'll usually have several deaths under your belt. Some of them fall into the category of doing something you knew was stupid at the time, some of them were just mistakes, and some of them... well, they were the sort of deaths that you remember. Maybe you died because you were raising a teammate in City of Heroes and didn't think about where you were standing. Maybe you died from a knockback effect in Warhammer Online that threw you right off a ledge. Whatever the case, today we want to hear about your legendary death stories, the times when your character met his or her end in the most spectacular fashion possible. Which of the many deaths you've experienced still sticks in your head? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • A Mild-Mannered Reporter: Tripping the XP fantastic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.10.2010

    City of Heroes has the best pseudo-seasonal event anywhere: the double XP weekend. Forget holidays that you're usually sick to death of in which you can get some arbitrary gimmick powers, it's cold hard character boosting that really gets everyone excited. And if those of us that play the game weren't swimming with enough alts, we also had our chance to scream up with dual pistols. In summary, it was poised to be the best Christmas ever, except for the minor detail of not being Christmas. Going into the weekend on Friday. I had three major priorities. I wanted to level one of my two "mains" which had been suffering from some neglect, I wanted to bring a villain to 20 or as close as I could manage, and I wanted someone with paired handguns. A tall order, even for a doubled-up weekend, but I live for challenges. Or I'm a glutton for punishment, one or the other. Read on past the break for the path of events and some observations about the leveling game, and perhaps even a bit of enlightenment.

  • The Daily Grind: What death do you usually not talk about?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.25.2009

    Characters die. It's not usually a permanent thing, but MMOs are kind of built on the premise that your character is going to die at some point, since something hitting you until you hit zero hit points and then wandering off out of boredom removes the flavor of the game. More often than not, when you die, there's no real shame involved. It's just a muttered curse word at worst and then whatever you have to do to get back into the game again, ranging from running back to your corpse to trying to get your level back to apologizing to that megacorporation. However, there are certain deaths -- getting eaten by a goobbue, for instance -- which you privately agree to just not talk about. What death do you remember that's so embarassing, silly, or unnecessary that you normally don't mention it? Maybe you really should have known better beforehand, maybe you just find the circumstances too humiliating, or maybe it still makes you annoyed to even think about it. Whatever the case, today is the day to share your death stories -- and we've all got them. What's the story you wouldn't tell on any other day?

  • Apple Games profiles Sid Meier

    by 
    Mike Schramm
    Mike Schramm
    05.20.2008

    Apple Games has posted an article about one of my favorite game developers, the great Sid Meier, designer of Pirates! and probably the best game ever made, Civilization (although in my humble opinion, Alpha Centauri is the best Civ, but I digress). There are quite a few good anecdotes in there, about how Meier got his start in videogames (like all great men, he got caught bragging that he could do something better), and the fact that apparently Civ got canned before it was finished -- good thing they decided to give it a second go.Unfortunately, there's no real indication why Meier is being profiled -- the Mac version of Civ IV was released a few years ago, and the new Civilization Revolution is supposedly console-specific (which doesn't mean I won't be playing it on my 360). Maybe Apple just loves Sid as much as we do (Happy We Love the Emperor Day)? Or maybe we'll see -- I hesitate to even dream it, for fear that it might be true -- an iPhone version of Civ in the App Store come June?[via IMG]