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  • Monster Madness patch aims to fix flaws

    by 
    Richard Mitchell
    Richard Mitchell
    11.30.2007

    Way back in April, we tried out the Monster Madness demo and walked away less than impressed. What was present in the game wasn't bad, but it definitely had issues. Particularly, the game had serious camera and control issues, which made the demo much more difficult than it had to be. It looks like the developers have taken many of the game's criticisms (we weren't the only ones who made them) and addressed them in a title update available now on Xbox Live. SouthPeak informs us that the update includes several tweaks to the gameplay but the biggest change is definitely a revamped control scheme and camera. You may recall (but probably don't) our major gripe with the demo: "the directional aiming is constant. In other words, if your character is facing left, he keeps facing left until you adjust the right stick. It works fine for ranged weapons, but it's a pain to have to manually aim a melee weapon." The new control scheme makes it so the camera and character point in the same direction as the left stick, which is definitely a step in the right direction. Find a complete list of the other changes after the break.Those out there with the game, let us know what you think of the changes.

  • Monster Madness: a little too scary

    by 
    Richard Mitchell
    Richard Mitchell
    04.13.2007

    We had planned on posting these impressions yesterday, but we were just swamped in Oblivion paperwork. A Monster Madness demo dropped yesterday, and we were raring to give it a go. Being big fans of dungeon crawlers like Baldur's Gate: Dark Alliance and more recent titles like Marvel: Ultimate Alliance, we were excited to give Monster Madness a go. A typical dungeon crawler with a twist of horror movie camp? Sounds great. At least, it did.

  • Monster Madness gets a date

    by 
    Richard Mitchell
    Richard Mitchell
    01.31.2007

    April 3rd has been nailed down as the release date for Monster Madness: Battle for Suburbia. Created by Artificial Studios, Monster Madness is a top down brawler in the tradition of Gauntlet and the recent Marvel: Ultimate Alliance. We really like the concept: kill stereotypical monster archetypes as stereotypical horror movie teenagers. However, the video of the game on Marketplace left something to be desired. Still, games like this aren't necessarily communicated well in a video, so we're hoping the game is as interesting as its premise. Monster Madness promises cooperative and versus multiplayer for up to 16 players over Xbox Live, so there is plenty of potential. The ability to create weapons should add to the fun as well. Here's hoping Monster Madness delivers.