CM-Lore

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  • Real ID Appear Offline option on the back burner for now

    by 
    Matthew Rossi
    Matthew Rossi
    03.07.2014

    One of the questions we get asked fairly often in the Queue and other places is "Is Blizzard working on an 'appear offline' feature for the Battletag/Real ID friend's list?" I understand the desire for the feature: Sometimes I don't want to have everyone I know see that I'm online because I just want to chill and do something small-scale or by myself. Sadly, it seems that feature is currently having some troubles being realized. According to Lore, it's hit some technical difficulties. @ellgar3 @Celestalon We ran into some severe technical and systemic hurdles that resulted in it being put on the back burner for now. - Lore (@CM_Lore) March 3, 2014 I'm fairly sad about this, and I hope they can eventually solve those difficulties and get this into existence ASAP.

  • Patch 5.4 Vengeance changes explained

    by 
    Matthew Rossi
    Matthew Rossi
    08.07.2013

    If you remember from last week, Vengeance is being changed in patch 5.4. If like me you've been curious about how it will specifically be changing, Lore over on the official forums has our first explanation of the changes and how they'll shake out. Here's the breakdown. Lore - 5.4 Vengeance Mechanics - Info Request Here's some details on exactly how the multi-target diminishing returns are set to work in 5.4. Warning: here there be maths. The basic, concise explanation is as follows: The Nth strongest (based on pre-mitigation average auto attack DPS) mob that has hit you in the last 5 seconds grants 1/Nth of full vengeance with their attacks. N is recalculated on every hit taken. So here's an example. Say you're tanking 3 mobs – we'll say it's a boss and two adds. The boss has pre-mitigation average auto attack DPS of 1500k, one add does 400k, and the other add does 300k. The game will form a list of those mobs from 1-3, like so: 1. Boss: 1500k DPS, 1/1 (100%) of normal vengeance is granted 2. First add: 400k DPS, 1/2 (50%) of normal vengeance is granted 3. Second add: 300k DPS, 1/3 (33.333%, repeating of course) of normal vengeance is granted This would of course continue as more mobs are being tanked (granting 1/4, 1/5, 1/6, and so on). Also, if the second add were to land a hit at any point when the first add hasn't attacked you in the last 5sec (such as if it swings first), that attack would grant 1/2 Vengeance instead of 1/3. Hope that clears things up for the theorycrafters. source So if tanking a small group or adds that accompany a boss mob, this change will have little effect - it's when tanking huge packs that the vengeance decay will be most noticeable. The calculation based on most damage seems interesting to me - hopefully the calculations won't be such that vengeance fails to stack properly.