Colin-McRae-DiRT

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  • Codemaster's "Neon Engine" for PS3 is for everyone!

    by 
    Nick Doerr
    Nick Doerr
    10.04.2006

    British game publisher and developer Codemasters have developed their own engine for the PS3 from scratch over the last year and a half. Dubbed the "Neon Engine", boasting the exploitation of "something" Sony was developing internally for a long time (the motion controls? They aren't too specific...). Said Codemasters, "We looked around at the Renderwares and the Unreals, but nothing really fulfilled our requirements – specifically for the PS3, anyway."What is a surprise, however, is the cross-platform functionality of this new engine. Codemasters explains why they chose to go with the engine as cross-platform in a Sony-flattering manner. They said "Sony realizes that the only way to make next-gen viable for everyone was to allow everyone to exploit technology." Okay. Well, if anyone wants to see this engine in action, scope out Colin McRae DIRT. It's coming to the PS360.

  • Colin McRae less popular than dirt

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.20.2006

    Who? For some, Scottish speedster Colin McRae has become synonymous with the automotive art of guiding a howling hunk of metal over bumpy roads, horrifying hairpins and, when things go wrong, oddly exposed cliffs. This is partially because he's an expert Rally driver, and partially because his name is plastered across Codemasters' excellent series of serious sims -- Colin McRae Rally. Though the games have always had a larger following in Europe (they got a PSP version, you know), the man's popularity in the US has never been called into more question than with a press release announcing his next-gen debut. Though the document promises all the usual technological trickery, such as exquisitely detailed tracks and realistic physics, it's the minor note regarding the title that proves to be the most telling. NOTES: Game titled "Colin McRae: DIRT™" in PAL territories. In the U.S.A, the game is titled "DIRT: Colin McRae Off-Road™". Naturally, this minor marketing maneuver ensures success in both territories. Europeans will spot Colin's name on a shelf and exclaim, "Hey, it's Colin McRae! I like him and / or the previous games in that series! I'll buy it!" whereas Americans will be greeted by familiarity. "Hey, it's dirt! I know what that is AND I know it's awesome! I'll buy it!" Being bested by dirt and its appealing gaming possibilities in your own franchise can't be a massive self-esteem boost, but it's certainly preferable to people mistaking you for some sort of pornography enthusiast. Colin McRae: DIRT DIRT: Colin McRae Off-Road hits the PC, Xbox 360, PS3 and mobile phones in 2007. Read - Press Release Read - Screenshots (possibly "target renders" since they're so purdy)

  • Get your rollcage ready -- next-gen off-roading is here

    by 
    Nick Doerr
    Nick Doerr
    07.19.2006

    A simultaneous multi-platform smack in the face is coming for 2007 when DIRT: Colin McRae Off-Road is released. This game will feature a variety of locations to spin those wheels, not to mention multiple different objectives. Ever hear of Pike's Peak International? Don't worry. But all 12.4 miles and 150+ turns have been accurately replicated for our amateur driving pleasure. Don't want to peel out in a standard rally car? Go to the desert and drive some interesting looking trucks and 4x4s. Or climb steep hills in massive vehicles. Don't want to play alone? Online multiplayer support has been confirmed, which is nice. Don't really care about the game? That's okay -- check out the other screens at IGN.com. For still being in development and not using actual gameplay footage, (just referencing the 3D models and locations -- imagine it like putting separate pieces of the game together for an action shot... if that's not what it means, please clarify for us) those are nice images for car lovers and gamers alike.